Comments (2)
Github is for issues. Go to the Discord for mod support. Link is in front page.
from multiplayer.
Using steam ?
Which releases of game + multiplayer?
Last time i got this, because i was putting mod in ("steamapps\common\RimWorld\Mods") to play offline, and when i was turning online the game was loading both folder ("steamapps\workshop\content\294100") and made corrupt mod
from multiplayer.
Related Issues (20)
- Child reaching age 3 creates popup and freezes the game HOT 8
- desync after update HOT 1
- Desync on event pawn generation if the host owns biotech and the client doesn't, even if biotech disabled. HOT 1
- Dev mode - removing hediffs from pawn health tab hediff list needs syncing
- "Prioritize teaching" interaction not synced HOT 1
- Potential soft-lock when launching transport pods
- BETA - Potential issue with trace logging HOT 3
- BETA - Loss of shuttle when selecting occupied tile as destination
- Caravan Hitching spot - Form Caravan gyzmo not synced HOT 1
- Beta and non Beta! Ejecting a Gene through the Gene Assambler not synced! HOT 1
- Exception thrown if a player (de)selects more than 200 things at once (if limit increased by mods)
- Vanilla Multiplayer desync every few seconds to minutes HOT 3
- Linux vs Windows mod mismatch HOT 10
- Desync on caravan creation - survival meal stack size not handled properly
- Lost Tribe scenario please HOT 2
- Incorrect Needs in 3.9.4 HOT 7
- Attacking a work site does not provoke attack/Pawns stay neutral
- Drawing of selected objects by other players has a couple of issues
- List of API/Compat improvements and changes that could end up being useful HOT 2
- (Mod conflict) General Multiplayer patches can fail on generic types HOT 4
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from multiplayer.