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rxleon's Projects

actionroguelike icon actionroguelike

Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University

contextsteering icon contextsteering

Unity package to add context steering behaviours to your GameObjects

crazycarleon icon crazycarleon

网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。

darktide-40k-unity-fullbody-fps-controller icon darktide-40k-unity-fullbody-fps-controller

A completely refactored, Open Source Full Body FPS Controller. Inspired by Darktide and DISHONORED/ Dark Messiah, uses TWO armatures to layer Generic "Arms-Only" FPS Animations, without losing any of the "Full-Body" Animations underneath.

egameplay icon egameplay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

et icon et

Unity3D Client And C# Server Framework

et-ss icon et-ss

Unity3D Client And C# Server Framework

gamedevmind icon gamedevmind

最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。

genshingameplay icon genshingameplay

参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中

hierarchical-pathfinding icon hierarchical-pathfinding

Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins

jynew icon jynew

JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable demo games.

learn-physics icon learn-physics

物理引擎学习。详解碰撞检测原理,自己实现一个简易的物理引擎。

legends-of-heroes icon legends-of-heroes

A battle of balls game, lol style. 基于ET 8的双端C#(.net7 + Unity3d)多人在线英雄联盟风格的球球大作战。

linhowe_gamealgorithm icon linhowe_gamealgorithm

Based on Unity to simply implement algorithms commonly used in game program development;基于Unity简单地实现游戏程序开发中常用的算法

lockstepengine icon lockstepengine

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

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