Ryan Ashbaugh's Projects
My dotfiles
expanded from AnimatProject to utilize SMP and clusters
PyTorch code for Vision Transformers training with the Self-Supervised learning method DINO
PyTorch code and models for the DINOv2 self-supervised learning method.
Repository for the electromaget stimulation controller device
A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Official PyTorch implementation of "Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation", CVPRW 2022 (Oral.)
Contains libraries/algorithms for calibration industrial systems
6DoF Pose Estimation using Neural Radiance Fields
Instant neural graphics primitives: lightning fast NeRF and more
NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields. https://arxiv.org/abs/2210.13641 + Sigma-Fusion: Probabilistic Volumetric Fusion for Dense Monocular SLAM https://arxiv.org/abs/2210.01276
A collaboration friendly studio for NeRFs
A flexible and extensible framework for gait recognition. You can focus on designing your own models and comparing with state-of-the-arts easily with the help of OpenGait.
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM
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The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
Lets Git started in the world of opensource, starting in the Zero To Mastery's opensource playground. Especially designed for education and practical experience purposes.
Toy Gaussian Splatting visualization in Unity