Ryan Smithey's Projects
A test of working with and the utility of quad-tree, octree formats.
A weeklong project based on https://www.crownandandrews.com/wp-content/uploads/2017/10/Chameleon-The-Rules.pdf
A project I have been working on recently to create a house procedurally and maintain visual fidelity.
A project created with the purpose of allowing testing of various rendering tecniques not native to unity.
Config files for my GitHub profile.
My website
A project following GameDev.tv guide on multiplayer Syncronization.
A simple project based on GameDev.tv courses.
A test creation of a voxel system. Fairly old and somewhat inefficient. Voxels are greedy meshed and use greedy colliders. Mostly function based rather than class based making it fairly difficult to work with.