Comments (3)
If you are able to get the log files that would help a lot!
But I also understand if that's too much work, thank you for reporting this.
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I was able to confirm all 3 mentioned games dont work for 3 or more players with the main ryujinx build.
Meanwhile if i pick ldn mitm on the LDN build, all 3 games work flawless.
Logs didnt show anything useful. Both the client that is able connect and the one that cant find the lobby will just show the following:
00:00:31.637 |I| HLE.OsThread.13 ServiceLdn : Initializing with multiplayer mode: LdnMitm
00:00:31.683 |I| HLE.OsThread.13 ServiceLdn : Initialize LanDiscovery using IP: 192.168.178.22
from ryujinx.
Whenever I get the chance, I will try to obtain a proper WireShark Capture, this should shed some light on the situation but even in that case, it does not seem like anything in terms of broadcast packets, are lost, and I'm sure that we the three clients, can ping each other at all times, so we are P2P as well
from ryujinx.
Related Issues (20)
- [Feature Request] Configurable texture cache total size limit HOT 4
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- [Feature Request] Don't display Ryujinx updater dialog when the command line parameter --fullscreen is used HOT 1
- [Feature Request] Enable ability to stop emulation just by controller HOT 4
- [Bug]Unable to recognize AMD graphics card under Vulkan simulation HOT 1
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