Comments (9)
Can you elaborate on this for me? Would love to fix it, also I will happily accept a pull request.
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@angelog Found the problem. It's due to CGFloat changing types of 64bit architecture. Resolving the issue now, will release ASAP.
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Fixed!
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Awesome! 👍
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This shows an empty change, are you sure you pushed it correctly?
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Doh! Thanks noticing. Will repush in an hour or so.
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@angelog Thanks for your patience on this. The header file and Readme are now updated.
I would love any additional feedback you have on this library, it's worked well for me in a few games, but I'm always looking to improve it.
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Awesome, thanks! We're using it for a game we'll be releasing on the app store soonish.
Personally I've added a function CGVectorFromPoint (which converts a CGPoint to a CGVector), but perhaps this is already implemented by Apple somewhere that I've missed.
It's been very helpful so far!
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@angelog Please submit a pull request with your additional features, I'd love to merge them in!
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Related Issues (3)
- Proposal: Vector and Point operations macro HOT 3
- License HOT 3
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