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Phil Gosch's Projects

appleseed icon appleseed

appleseed is a modern, physically-based production renderer.

cortex icon cortex

Libraries for visual effects software development

gaffer icon gaffer

Gaffer is an open source application framework designed specifically for creating tools for use in visual effects production.

gpuraytraceunity icon gpuraytraceunity

GPU Compute-Shader Based Raytracer running inside Unity, done for learning purposes.

instabot.py icon instabot.py

Instagram bot. It works without instagram api, need only login and password. Write on python.

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

saphray icon saphray

A simple C++ raytracer, written from scratch for learning purposes.

shmupmas icon shmupmas

Current: Initial stage of shader based raymarching for cloud simulation in games. Small toybox game for mobile devices, intended as playground for developing and testing libraries and frameworks I intend to reuse in my other projects.

xmasmachine icon xmasmachine

Result of Second Open GameJam at Graz Technical University

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