- DBNOs - Number of enemy players knocked.
- assists - Number of enemy players this player damaged that were killed by teammates.
- boosts - Number of boost items used.
- damageDealt - Total damage dealt. Note: Self inflicted damage is subtracted.
- headshotKills - Number of enemy players killed with headshots.
- heals - Number of healing items used.
- Id - Player’s Id
- killPlace - Ranking in match of number of enemy players killed.
- killPoints - Kills-based external ranking of player. (Think of this as an Elo ranking where only kills matter.) If there is a value other than -1 in rankPoints, then any 0 in killPoints should be treated as a “None”.
- killStreaks - Max number of enemy players killed in a short amount of time.
- kills - Number of enemy players killed.
- longestKill - Longest distance between player and player killed at time of death. This may be misleading, as downing a player and driving away may lead to a large longestKill stat.
- matchDuration - Duration of match in seconds.
- matchId - ID to identify match. There are no matches that are in both the training and testing set.
- matchType - String identifying the game mode that the data comes from. The standard modes are “solo”, “duo”, “squad”, “solo-fpp”, “duo-fpp”, and “squad-fpp”; other modes are from events or custom matches.
- rankPoints - Elo-like ranking of player. This ranking is inconsistent and is being deprecated in the API’s next version, so use with caution. Value of -1 takes place of “None”.
- revives - Number of times this player revived teammates.
- rideDistance - Total distance traveled in vehicles measured in meters.
- roadKills - Number of kills while in a vehicle.
- swimDistance - Total distance traveled by swimming measured in meters.
- teamKills - Number of times this player killed a teammate.
- vehicleDestroys - Number of vehicles destroyed.
- walkDistance - Total distance traveled on foot measured in meters.
- weaponsAcquired - Number of weapons picked up.
- winPoints - Win-based external ranking of player. (Think of this as an Elo ranking where only winning matters.) If there is a value other than -1 in rankPoints, then any 0 in winPoints should be treated as a “None”.
- groupId - ID to identify a group within a match. If the same group of players plays in different matches, they will have a different groupId each time.
- numGroups - Number of groups we have data for in the match.
- maxPlace - Worst placement we have data for in the match. This may not match with numGroups, as sometimes the data skips over placements.
- winPlacePerc - The target of prediction. This is a percentile winning placement, where 1 corresponds to 1st place, and 0 corresponds to last place in the match. It is calculated off of maxPlace, not numGroups, so it is possible to have missing chunks in a match.
Drive link for training data and pickle files: https://drive.google.com/open?id=12zBph8xoUDzvMgZC125oOTP3a5NGM3CK