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A model which predicts players' finishing placement based on their final stats :gun:

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pubg-win-percentile-prediction's Introduction

Data fields

  • DBNOs - Number of enemy players knocked.
  • assists - Number of enemy players this player damaged that were killed by teammates.
  • boosts - Number of boost items used.
  • damageDealt - Total damage dealt. Note: Self inflicted damage is subtracted.
  • headshotKills - Number of enemy players killed with headshots.
  • heals - Number of healing items used.
  • Id - Player’s Id
  • killPlace - Ranking in match of number of enemy players killed.
  • killPoints - Kills-based external ranking of player. (Think of this as an Elo ranking where only kills matter.) If there is a value other than -1 in rankPoints, then any 0 in killPoints should be treated as a “None”.
  • killStreaks - Max number of enemy players killed in a short amount of time.
  • kills - Number of enemy players killed.
  • longestKill - Longest distance between player and player killed at time of death. This may be misleading, as downing a player and driving away may lead to a large longestKill stat.
  • matchDuration - Duration of match in seconds.
  • matchId - ID to identify match. There are no matches that are in both the training and testing set.
  • matchType - String identifying the game mode that the data comes from. The standard modes are “solo”, “duo”, “squad”, “solo-fpp”, “duo-fpp”, and “squad-fpp”; other modes are from events or custom matches.
  • rankPoints - Elo-like ranking of player. This ranking is inconsistent and is being deprecated in the API’s next version, so use with caution. Value of -1 takes place of “None”.
  • revives - Number of times this player revived teammates.
  • rideDistance - Total distance traveled in vehicles measured in meters.
  • roadKills - Number of kills while in a vehicle.
  • swimDistance - Total distance traveled by swimming measured in meters.
  • teamKills - Number of times this player killed a teammate.
  • vehicleDestroys - Number of vehicles destroyed.
  • walkDistance - Total distance traveled on foot measured in meters.
  • weaponsAcquired - Number of weapons picked up.
  • winPoints - Win-based external ranking of player. (Think of this as an Elo ranking where only winning matters.) If there is a value other than -1 in rankPoints, then any 0 in winPoints should be treated as a “None”.
  • groupId - ID to identify a group within a match. If the same group of players plays in different matches, they will have a different groupId each time.
  • numGroups - Number of groups we have data for in the match.
  • maxPlace - Worst placement we have data for in the match. This may not match with numGroups, as sometimes the data skips over placements.
  • winPlacePerc - The target of prediction. This is a percentile winning placement, where 1 corresponds to 1st place, and 0 corresponds to last place in the match. It is calculated off of maxPlace, not numGroups, so it is possible to have missing chunks in a match.

Drive link for training data and pickle files: https://drive.google.com/open?id=12zBph8xoUDzvMgZC125oOTP3a5NGM3CK

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