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Comments (4)

scarf005 avatar scarf005 commented on August 11, 2024 1

i was able to reproduce the issue using following commands:

2023-04-19.22-26-46.mp4
  1. hand discard all
  2. hand add Burn
  3. hand add Madness 3 2
  4. hand add ShootingEcho 3
  5. fight Transient
  6. use all Madness to reduce all the cost of Shooting Echo to 0
  7. use a Shooting Echo and exhaust Burn
  8. use a Shooting Echo and exhaust another Shooting Echo
  9. the last Shooting Echo returns to hand infinitely

Mods BaseMod
image Modded Slay the Spire_01

you can enable the console by:

  1. visit Mods in the main menu
  2. click BaseMod
  3. click Enable dev console and Enable Autocompletion
  4. open console using (`) key (the key below ESC key which also has ~)

from marisa.

scarf005 avatar scarf005 commented on August 11, 2024

I was unable to reproduce the issue. I tried following steps:

  1. hand discard all
  2. hand add ShootingEcho
  3. attack any enemy with ShootingEcho.

but the card does not return from discard pile as intended.

image

To make reproducing bugs easier, please use basemod's Console command, surrounded with backtick (`) for each steps. Screenshot or Videos are also welcome.

could you please follow the instruction in bug report form and update How to reproduce?

from marisa.

IDBT avatar IDBT commented on August 11, 2024

I checked it again myself, and indeed I could not reproduce it with the procedure I originally presented.

However, it appears that if you perform the above procedure with the "Shooting Echo" costing 0, the card come back into hands unlimitedly.

I don't know how to use the console command, so sorry again for the text.
but will try to capture this video somehow.

from marisa.

IDBT avatar IDBT commented on August 11, 2024
2b7b996ffa5274e42c3c19aead3e5796.mp4

It goes like this.
Shooting Echo uses "Madness" to reduce the cost to zero, but a similar situation could also be achieved with "Mummy's Hand" in a relic.

from marisa.

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