Comments (4)
i was able to reproduce the issue using following commands:
2023-04-19.22-26-46.mp4
hand discard all
hand add Burn
hand add Madness 3 2
hand add ShootingEcho 3
fight Transient
- use all Madness to reduce all the cost of Shooting Echo to 0
- use a Shooting Echo and exhaust Burn
- use a Shooting Echo and exhaust another Shooting Echo
- the last Shooting Echo returns to hand infinitely
Mods |
BaseMod |
---|---|
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you can enable the console by:
- visit
Mods
in the main menu - click
BaseMod
- click
Enable dev console
andEnable Autocompletion
- open console using (`) key (the key below ESC key which also has ~)
from marisa.
I was unable to reproduce the issue. I tried following steps:
hand discard all
hand add ShootingEcho
- attack any enemy with ShootingEcho.
but the card does not return from discard pile as intended.
To make reproducing bugs easier, please use basemod's Console command, surrounded with backtick (`) for each steps. Screenshot or Videos are also welcome.
could you please follow the instruction in bug report form and update How to reproduce
?
from marisa.
I checked it again myself, and indeed I could not reproduce it with the procedure I originally presented.
However, it appears that if you perform the above procedure with the "Shooting Echo" costing 0, the card come back into hands unlimitedly.
I don't know how to use the console command, so sorry again for the text.
but will try to capture this video somehow.
from marisa.
2b7b996ffa5274e42c3c19aead3e5796.mp4
It goes like this.
Shooting Echo uses "Madness" to reduce the cost to zero, but a similar situation could also be achieved with "Mummy's Hand" in a relic.
from marisa.
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from marisa.