Comments (2)
I totally agree, it should be doable.
from nscumm.audio.
I was totally wrong when I wrote this. The API does not use the system clock.
What happens instead is that time in the simulation moves forward a little for each frame of audio when it is output to the frame buffer. ReadBuffer
is what moves time forward and it is completely agnostic about whether that's happening in real time or not.
from nscumm.audio.
Related Issues (10)
- Version 0.1 Alpha: test report HOT 6
- Integretion nScumm.Audio with nSCUMM HOT 1
- Bug in WoodyConstants? HOT 1
- DRO file can't be played HOT 1
- NScumm.Audio.Players should accept byte streams, not files HOT 1
- Add id Software ADL format to NScumm.Audio.Players
- NScumm.Audio.Players should support stopping audio HOT 1
- NScumm.Audio.Players classes should be public HOT 6
- NScumm.Audio.Players should support looped playback. HOT 1
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from nscumm.audio.