Comments (2)
Ok, so this seems to work:
def lua_table_to_python_obj(obj):
if type(obj).__name__ == "_LuaTable":
# Check if the Lua table is array-like
keys = list(obj.keys())
if keys == list(range(1, len(keys) + 1)):
# Convert to Python list if keys are consecutive integers starting from 1
return [lua_table_to_python(obj[key]) for key in keys]
else:
# Convert to Python dictionary otherwise
return {key: lua_table_to_python(obj[key]) for key in obj}
return obj
Is this truly what I'm meant to do? recursively convert tables to objects by hand? or am I missing something obvious?
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I'd use lupa.lua_type(obj) == 'table'
, and try to avoid the list(range())
, but yes, it would usually be something like this, depending on your specific needs. It's not clear that an implementation in Lupa would cover a sufficiently large number of use cases, but since users can always implement their own mapping, it might still work out.
Want to provide a PR that adds this as a method of the _LuaTable
class, say, .copy_to_python()
?
I'd expect that this can be made quite fast when using the Lua C-API instead of going through Lupa's Python API.
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