Comments (1)
We now have a robotic effect based on the Tone.js feedback comb filter: here. (A vocoder effect would be even cooler, but after some experiments I think it is too processor intensive).
The robot effect creates a low buzzing, with the effect setting controlling the pitch of the buzz, scaled to 10 steps per semitone (same scaling as the pitch effect). Setting the effect to 0 mutes it, and all other values scale the pitch (including negative values, which as they get extreme turn into more of an echo or delay effect).
This effect is pretty cool and robotic sounding (fairly similar to the classic Dalek voice from Doctor Who, especially if you combine it with the fuzz effect), but open questions include:
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Is the performance good enough? We may be able to replace this with something simpler.
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Should we add a wet/dry scaling, so that low values of the effect (e.g. 10 or 20) make barely audible changes to the sound, but increasing it increases the 'wet' proportion of effect passed through?
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Should we clamp the effect value, to prevent it become too extreme in the positive or negative direction?
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Is the 'tail' of the effect a problem (i.e. the echo effect that lasts after the sound is over, more so for large negative values)?
from scratch-audio.
Related Issues (20)
- Notes initially ignore volume HOT 2
- The ADPCM decoder uses too much memory HOT 1
- RIFFVtWAVEfmt Wave Files don't load in 3.0
- The instruments could use some tweaks HOT 1
- Invalid content error in Firefox on one project
- Handle Chrome audio autoplay policy change HOT 5
- Repeatedly changing the volume (e.g. fade-out) causes bitsy effect HOT 1
- Audio on a particular project can't be decoded successfully HOT 1
- Set volume to in a forever loop causes audio to stutter on Firefox HOT 2
- First time a sound plays it starts at full volume even if volume is set lower
- Pan left/right doesn't effect extension blocks HOT 1
- Extend the pitch effects limit HOT 3
- After numerous changes of volume/pitch, they became less responsive HOT 8
- "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page." are displayed in chrome console when scratch is started. HOT 1
- npm-published packages should follow semver
- To remove the sound pitch limit completely HOT 1
- Dependency Dashboard
- module is not defined HOT 1
- Migrate from travis-after-all to Travis Stages
- Audio still clicks when restarting after a rest block HOT 3
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from scratch-audio.