Related Issues (20)
- Engine using newly deprecated method HOT 1
- Engine uses a *slightly* older version of lodash than the rest of Screeps HOT 1
- Spawn.spawning.setDirections() unable to change number of directions HOT 6
- TypeScript?
- Unclaim doesn't remove room from user's list of rooms HOT 1
- inactive orders (amount = 0) have wrong price
- Spawning not being set to null after spawning HOT 2
- RoomPosition.findClosestByPath ignores range option - always uses range 1
- [Optimization] processor/roads/tick HOT 1
- Creep.prototype.attackController wastes CPU using _getActiveBodyparts
- creep.moveTo calculates new Path when creep fatigued and reusePath and visualizePathStyle is used HOT 1
- Upgrade to Latest Node Versions HOT 2
- Destroying structure by invoking `Structure#destroy` is not logged by `Room#getEventLog`
- Refactor recommendation for Structure.isActive
- Increase creep.say character limit
- [BUG Report] 'PowerCreep.ticksToLive' returns broken 'null' value on an unsapwned power-creep
- RoomPosition#createConstructionSite needs supports for name parameter HOT 2
- Construction site removal broken, completely locking up rooms on IVM private servers. HOT 2
- Creep.moveTo tries to path through walls where there is no room exit HOT 1
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