Comments (4)
Im waiting for MCM to update so I may test the new method for getting the f4se native code object from a lib.swf
.
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The MCM image libraries are not rooted to any stage
. This may cause a problem with mounting a texture which requires a registered menu name.
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MCM Build 1.0.33 https://ci.appveyor.com/project/reg2k/f4mcm/build/1.0.33/artifacts
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Commit 5c41f4a
[ODST] Library (onLibLoaded) MCM scaleform callback has been received.
[ODST] --- SetModSettingString : function Function() {}
[ODST] --- CallQuestFunction : function Function() {}
[ODST] --- SetModSettingInt : function Function() {}
[ODST] --- GetKeybind : function Function() {}
[ODST] --- GetFullName : function Function() {}
[ODST] --- SetModSettingFloat : function Function() {}
[ODST] --- ClearKeybind : function Function() {}
[ODST] --- SetPropertyValue : function Function() {}
[ODST] --- GetModSettingBool : function Function() {}
[ODST] --- CallGlobalFunction : function Function() {}
[ODST] --- GetModSettingInt : function Function() {}
[ODST] --- OnMCMClose : function Function() {}
[ODST] --- SetKeybind : function Function() {}
[ODST] --- GetModSettingFloat : function Function() {}
[ODST] --- DisableMenuInput : function Function() {}
[ODST] --- GetModSettingString : function Function() {}
[ODST] --- GetAllKeybinds : function Function() {}
[ODST] --- SetModSettingBool : function Function() {}
[ODST] --- GetConfigList : function Function() {}
[ODST] --- GetPropertyValue : function Function() {}
[ODST] --- GetMCMVersionCode : function Function() {}
[ODST] --- SetGlobalValue : function Function() {}
[ODST] --- OnMCMOpen : function Function() {}
[ODST] --- GetGlobalValue : function Function() {}
[ODST] --- GetDescription : function Function() {}
[ODST] --- IsPluginInstalled : function Function() {}
[ODST] --- RemapKeybind : function Function() {}
[ODST] --- GetMCMVersionString : function Function() {}
[ODST] --- GetMembers : function Function() {}
[ODST] --- CallFunctionNoWait : function Function() {}
[ODST] --- MountImage : function Function() {}
[ODST] --- version : [object Object]
[ODST] ------ releaseIdx : 0
[ODST] ------ minor : 0
[ODST] ------ major : 0
[ODST] ------ beta : 0
[ODST] --- UnmountImage : function Function() {}
[ODST] --- AllowTextInput : function Function() {}
[ODST] --- SendExternalEvent : function Function() {}
[ODST] --- GetDirectoryListing : function Function() {}
[ODST] --- plugins : [object Object]
[ODST] ------ f4mcm : [object Object]
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Related Issues (20)
- Sometimes the requested emblem does not swap. HOT 1
- The quest ODST_VISR_quest cannot bind script to alias.
- Create random emblem option for MCM HOT 1
- Find a way to apply emblem preferences to separate armors.
- Custom name and description text for emblem OMODs.
- Find a way to load standalone emblem preview into the MCM. HOT 1
- Check how the emblems look at night HOT 2
- I need help creating the constructible emblem decals in workbenches. HOT 1
- Add hotkey for VISR view mode.
- Add transparency options for the ODST HUD Overlay
- Add working directional light to ODST helmet.
- Add functional ODST style compass to HUD. HOT 2
- Add functional ODST style ammo counter to HUD.
- Add functional ODST style health bar to HUD. HOT 1
- Add colorization options for HUD overlay.
- private function should be public, but works anyway!?
- Add credits to MCM splash
- Help from the professionals HOT 2
- Add remaining emblem art for prototype. HOT 3
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