Comments (3)
Is it dead? Well the code is here, but I'm no longer working on it. I got tired of always updating for the latest versions of bevy/rapier. When the API's of these libraries become more stable (and some issues with bevy's scene format are resolved) then I'll be much more enthusiastic about picking it up again.
But, as I said, the code is here. It shouldn't be hard to update it to the latest bevy. If you do, feel free to create a PR.
from blender_bevy_toolkit.
Although not Bevy-based, there is also https://github.com/gents83/INOX
from blender_bevy_toolkit.
I discover the project only today and I like the Idea as well! I even wondered if it possible to see changes done with scene in blender rendered and processed by bevy. It would be perfect, if this scene renders inside some blender window.
from blender_bevy_toolkit.
Related Issues (20)
- Exports appear sideways HOT 2
- Adding enum component types HOT 3
- bevy 0.6 HOT 1
- Python components should inherit from a base class
- Export test run on windows
- Rapier as optional dependency
- Directional Lights
- Simple PBR materials (no textures)
- Materials with image textures
- Auto run pytest and cargo test
- Add support for configuring shadow casting
- Allow disabling export of blender-internal components (eg disable mesh or material export)
- BLENDER setting in Makefile for MacOS HOT 1
- selecting a scene (2nd time the same or different one) after 'make run' doesn't work properly HOT 2
- Not everything is displayed from the start HOT 1
- feature request: example of using cargo-watch to only convert newly saved .blend files HOT 1
- Bevy new version is out HOT 5
- Consider Using GLTF as the interchange format rather than bevy's scene format. HOT 4
- Saved entities, but with no components HOT 2
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from blender_bevy_toolkit.