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palxex avatar palxex commented on June 2, 2024 3

已核实,该情况会在当前macOS的默认渲染后端metal下出现,触发条件是战后有任何掉落。
尚未定位问题所在,只能确定问题点位在text.c L1693行PAL_DialogWaitForKeyWithMaximumSeconds之前,确定字体已渲染至屏幕缓冲区,因未知原因在该渲染后端无法上屏。
临时解决方案是手动切换至OpenGL后端进行渲染,当前方法是在sdlpal.cfg中增加以下两句

EnableGLSL=1
Shader=plain.glsl

并下载plain.glsl 至游戏资源目录(请务必以raw方式而不是html形式下载,确认方式是其前三个字节是#if)后运行。

from sdlpal.

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