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github-actions avatar github-actions commented on July 22, 2024

Thank you for contributing to make this project better๐Ÿ˜Ž Keep up and follow to solve this issue.

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 avatar commented on July 22, 2024

In detail, there were resources conflicts between Android Jetpack components on aapt stage. This could be wrong because of android.jar version mismatch.
By the way, the F-Droid team had rewritten android sdkmanager util in python (https://gitlab.com/fdroid/sdkmanager), with which you can download any platform version on your device. Would there be any plans on integration?

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SDRausty avatar SDRausty commented on July 22, 2024

please state in addition to TSDKVERSION="23" variable that the required versions of artifacts for appcompat, design, cardview and recyclerview should be 23.x only?

@yakovlevegor thank you very much for sharing; Can you supply a draft pr with your suggestions similar to these commits please?

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SDRausty avatar SDRausty commented on July 22, 2024

supply a draft pr

Sometimes it is not possible to improve source code on the first attempt, drafts can be modified like the commit examples above. I have a feeling that you probably would like to begin with file build.one.bash. The build.one.bash file possibly should be divided and upgraded as it is quite big, and does not have very much versitality.

Used to build correctly until Termux updated clang:
/data/data/com.termux/files/home/buildAPKs/sources/native2/san-angeles

I not sure if you have noticed the depreciations, including with clang; Have you?

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 avatar commented on July 22, 2024

supply a draft pr

Sometimes it is not possible to improve source code on the first attempt, drafts can be modified like the commit examples above. I have a feeling that you probably would like to begin with file build.one.bash. The build.one.bash file possibly should be divided and upgraded as it is quite big, and does not have very much versitality.

Used to build correctly until Termux updated clang: /data/data/com.termux/files/home/buildAPKs/sources/native2/san-angeles

I not sure if you have noticed the depreciations, including with clang; Have you?

No, haven't built san angeles in the past year. I'll see what's going on.

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SDRausty avatar SDRausty commented on July 22, 2024

I'll see what's going on.

The comman build.native.bash still builds both native apps, but san angeles no longer builds correctly. Please confirm.

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 avatar commented on July 22, 2024

I'll see what's going on.

The comman build.native.bash still builds both native apps, but san angeles no longer builds correctly. Please confirm.

Yes, got this error:
[ 25%] Building C object CMakeFiles/sanangeles.dir/app-android.c.o Signal 42 generated in cmake && make build.one.bash doso.bash Finished cmake and make in ~/buildAPKs/sources/native2/san-angeles/app/src/main/output/lib/arm64-v8a/. No 'Android.mk' files were found: Continuing... No 'jni' directory found: Continuing... Signal generated native.bash build.one.bash build.one.bash: Continuing... Adding classes.dex to com.example.SanAngeles.1647952265.apk... 'classes.dex'... Signing com.example.SanAngeles.1647952265.apk: DONE

Also got this issue with com.example.plasma

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SDRausty avatar SDRausty commented on July 22, 2024

Can you please contribute upstream at termux/termux-packages#9336 and similar issue+clang regarding this serious new error with the updated clang Termux package as I cannot since my most recent ban there for making things work on device instead of cracking/rooting Androids.

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 avatar commented on July 22, 2024

Can you please contribute upstream at termux/termux-packages#9336 and similar issue+clang regarding this serious new error with the updated clang Termux package as I cannot since my most recent ban there for making things work on device instead of cracking/rooting Androids.

That's kinda odd, I've tried building it by hand, the error I'm getting with san angeles ties to OpenGL header missing:
/data/data/com.termux/files/usr/include/GLES/glplatform.h:28:10: fatal error: 'KHR/khrplatform.h' file not found

No error with plasma when building by hand.

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SDRausty avatar SDRausty commented on July 22, 2024

I do not get errors with building plasma.

building by hand.

Which commands did you use? Does build.sh also produce an error? What is the device architecture used?

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 avatar commented on July 22, 2024

I do not get errors with building plasma.

building by hand.

Which commands did you use? Does build.sh also produce an error? What is the device architecture used?

I just run cmake -B build_dir && cmake --build build_dir in cpp directory. My architecture's aarch64.

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 avatar commented on July 22, 2024

I do not get errors with building plasma.

building by hand.

Which commands did you use? Does build.sh also produce an error? What is the device architecture used?

Plasma compiles with the default script, but produces a different error:
[100%] Linking C shared library libplasma.so [100%] Built target plasma Finished cmake and make in ~/buildAPKs/sources/native2/bitmap-plasma/app/src/main/output/lib/arm64-v8a/. No 'Android.mk' files were found: Continuing... No 'jni' directory found: Continuing... Signal generated native.bash build.one.bash build.one.bash: Continuing...

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SDRausty avatar SDRausty commented on July 22, 2024

run cmake -B build_dir && cmake --build build_dir in cpp directory. My architecture's aarch64

Thank you for sharing ๐ŸŽผ

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SDRausty avatar SDRausty commented on July 22, 2024

agnostic-apollo/agnostic-apollo#1

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github-actions avatar github-actions commented on July 22, 2024

Stale issue message

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