Comments (15)
Thank you for contributing to make this project better๐ Keep up and follow to solve this issue.
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In detail, there were resources conflicts between Android Jetpack components on aapt stage. This could be wrong because of android.jar version mismatch.
By the way, the F-Droid team had rewritten android sdkmanager util in python (https://gitlab.com/fdroid/sdkmanager), with which you can download any platform version on your device. Would there be any plans on integration?
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please state in addition to TSDKVERSION="23" variable that the required versions of artifacts for appcompat, design, cardview and recyclerview should be 23.x only?
@yakovlevegor thank you very much for sharing; Can you supply a draft pr with your suggestions similar to these commits please?
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supply a draft pr
Sometimes it is not possible to improve source code on the first attempt, drafts can be modified like the commit examples above. I have a feeling that you probably would like to begin with file build.one.bash
. The build.one.bash
file possibly should be divided and upgraded as it is quite big, and does not have very much versitality.
Used to build correctly until Termux updated clang
:
/data/data/com.termux/files/home/buildAPKs/sources/native2/san-angeles
I not sure if you have noticed the depreciations, including with clang
; Have you?
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supply a draft pr
Sometimes it is not possible to improve source code on the first attempt, drafts can be modified like the commit examples above. I have a feeling that you probably would like to begin with file
build.one.bash
. Thebuild.one.bash
file possibly should be divided and upgraded as it is quite big, and does not have very much versitality.Used to build correctly until Termux updated
clang
:/data/data/com.termux/files/home/buildAPKs/sources/native2/san-angeles
I not sure if you have noticed the depreciations, including with
clang
; Have you?
No, haven't built san angeles in the past year. I'll see what's going on.
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I'll see what's going on.
The comman build.native.bash
still builds both native apps, but san angeles
no longer builds correctly. Please confirm.
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I'll see what's going on.
The comman
build.native.bash
still builds both native apps, butsan angeles
no longer builds correctly. Please confirm.
Yes, got this error:
[ 25%] Building C object CMakeFiles/sanangeles.dir/app-android.c.o Signal 42 generated in cmake && make build.one.bash doso.bash Finished cmake and make in ~/buildAPKs/sources/native2/san-angeles/app/src/main/output/lib/arm64-v8a/. No 'Android.mk' files were found: Continuing... No 'jni' directory found: Continuing... Signal generated native.bash build.one.bash build.one.bash: Continuing... Adding classes.dex to com.example.SanAngeles.1647952265.apk... 'classes.dex'... Signing com.example.SanAngeles.1647952265.apk: DONE
Also got this issue with com.example.plasma
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Can you please contribute upstream at termux/termux-packages#9336 and similar issue+clang regarding this serious new error with the updated clang
Termux package as I cannot since my most recent ban there for making things work on device instead of cracking/rooting Androids.
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Can you please contribute upstream at termux/termux-packages#9336 and similar issue+clang regarding this serious new error with the updated
clang
Termux package as I cannot since my most recent ban there for making things work on device instead of cracking/rooting Androids.
That's kinda odd, I've tried building it by hand, the error I'm getting with san angeles ties to OpenGL header missing:
/data/data/com.termux/files/usr/include/GLES/glplatform.h:28:10: fatal error: 'KHR/khrplatform.h' file not found
No error with plasma when building by hand.
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I do not get errors with building plasma.
building by hand.
Which commands did you use? Does build.sh
also produce an error? What is the device architecture used?
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I do not get errors with building plasma.
building by hand.
Which commands did you use? Does
build.sh
also produce an error? What is the device architecture used?
I just run cmake -B build_dir && cmake --build build_dir
in cpp directory. My architecture's aarch64.
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I do not get errors with building plasma.
building by hand.
Which commands did you use? Does
build.sh
also produce an error? What is the device architecture used?
Plasma compiles with the default script, but produces a different error:
[100%] Linking C shared library libplasma.so [100%] Built target plasma Finished cmake and make in ~/buildAPKs/sources/native2/bitmap-plasma/app/src/main/output/lib/arm64-v8a/. No 'Android.mk' files were found: Continuing... No 'jni' directory found: Continuing... Signal generated native.bash build.one.bash build.one.bash: Continuing...
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run
cmake -B build_dir && cmake --build build_dir
in cpp directory. My architecture's aarch64
Thank you for sharing ๐ผ
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agnostic-apollo/agnostic-apollo#1
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Stale issue message
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