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Seneral avatar Seneral commented on July 25, 2024

OK so there's no way I'll be able to test this, but I assume it's unity shaders not being fully supported yet. The lines are using a custom line shader:
https://github.com/Seneral/Node_Editor_Framework/blob/develop/Node_Editor_Framework/Runtime/Resources/Shader/LineShader.shader
I guess you could try modifying it a bit or looking into newer unity built-in GUI shaders to see if they changed anything to make them work on M1. This shader I think I adapted from the 5.6 builtin GUI shaders, so a long while ago.

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Scottrps avatar Scottrps commented on July 25, 2024

just checked that using the default unlit/color shader, sadly the same result. good on intel, not on apple

I'm using GL draw in other situations and I'm not seeing any issues,

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Scottrps avatar Scottrps commented on July 25, 2024

Following up on this, it appears that Unity have fixed this issue.

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