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Hi there 👋

I'm Seppe Dekeyser, Frontend Developer at Edu-Tech working on CloudClass by day, and dreaming of pretty pixels by night.

I am always curious about the newest evolutions in the gaming industry, and love to analize and dissect the latest technologies.

Currently

  • 🏢 Frontend Developer at Edu-Tech (Jun 2021 - now)

Previously

  • 🏢 R&D Rendering Engineer intern at Howest DAE Research (February 2021 - June 2021)
  • 🏢 [hobby project] Frontend Developer at Edu-Tech (2017-2020)

Technolgies

  • 🎮 Game Dev: C++, C#, Unity, Unreal Engine
  • 🖥 Rendering APIs: experience with Vulkan, DirectX 12, DirectX Raytracing, DirectX 11, OpenGL

Education

  • 🎓 Bachelor's Degree in Game Development in Digital Arts and Entertainment - Graduated in 2021

Handy Links

Because I love statistics

My coding activity since Oct 8 2018:

wakatime

Seppe Dekeyser's Projects

3d-parallax-card icon 3d-parallax-card

A 3D Parallax card that rotates depending on where you hover over the card

digdug-engine-prog4 icon digdug-engine-prog4

The repo for my exam assignment for the Programming 4 course at Digital Arts and Entertainment

discord-imageonly icon discord-imageonly

A simple discord bot that deletes messages that don't have an image attached.

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

glslang icon glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

houdini icon houdini

The "disappearing" GraphQL client for the SvelteKit

hyper icon hyper

A simple real-time hybrid ray tracer I built to explore the Vulkan Ray Tracing API.

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

jamesgeneralbot icon jamesgeneralbot

A general-purpose Discord bot for the James & Watch Discord server.

logtools icon logtools

A small and simple header-only logging toolset for Windows and Linux.

minigin icon minigin

A small 2D C++ game engine that I made for the Programming 4 exam

opengl icon opengl

OpenGL support library so you can just dive in and write OpenGL code

pelicanengine icon pelicanengine

A Vulkan game engine/renderer that I am working on (sometimes) to improve my understanding of Vulkan and game engines.

poly-world icon poly-world

Poly World is a WIP grid based city builder. In the game you have to build, manage and expand your very own city.

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