Comments (2)
It seems like FMOD buffers a default amount of samples, which it all writes to the .wav without necessarily having a channel playing. Setting that buffer size to 1 sample made the size exact, I'll probably use 4096 samples or less if there are less than that remaining.
EDIT : it's still not that perfect, I'll see what I can do
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I switched from playing the sound to a file to using FMOD::Sound::lock to get the decompressed data. Now everything seems correct. The fix will be in the next release.
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