Comments (3)
I have no idea what went wrong. I cloned again and now the game shows v0.5.3-56-gc4ccd415
as version, and it also runs without errors. Thank you for the guidance.
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Are you sure you are using the new version? In your log messages it says
INFO [py] launching openage v0.3.0-3059-g28b4b5ac
which is rather old. The current master should show version v0.5.3-56-gc4ccd415
. Also, the log messages don't really match up with what should be logged in the current version.
from openage.
It's interesting, because I made a fresh clone from the GitHub repo. Investigating...
from openage.
Related Issues (20)
- Can't build with clang, error: "jthread is supported now, remove custom definition" HOT 4
- Asset conversion issue, AttributeError: 'NoneType' object has no attribute 'readable' HOT 6
- Adding PR/ISSUE Templates for this repo HOT 7
- Asset path type is incorrectly used HOT 5
- error: Couldn't find qml root folder HOT 15
- Test fail when building with GCC 13.2.1 HOT 10
- Error launching game, uncaught exception(s) HOT 25
- openage game: error: the following arguments are required: --modpacks HOT 4
- Running Error on Mac osx 13.4(Macbook M1 Pro ARM architecture) HOT 1
- FATAL: terminate has been called uncaught exception std::exception of type std::__1::system_error: thread::join failed: Invalid argument HOT 2
- Multiple cmake issues when trying to build HOT 4
- Submission to Steam HOT 2
- OpenGL error when launching on Wayland HOT 11
- CMake can't find toml11 on Linux Mint 21.2 HOT 4
- Link on website https://openage.sft.mx/ to windows packages is a broken link HOT 2
- Windows Build: Python Command Requiring --modpacks Argument HOT 3
- Asset conversion stalls on media conversion HOT 11
- Fix Ubuntu Dependency installation script HOT 5
- Build failing, unable to find Python3 on Windows 10 HOT 17
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