Stephen Gowen's Projects
An 8 player Bomberman clone for Android, iOS, and Windows Phone 8
A simple Linux command line tool for turning binary files into C source code (array of unsigned chars)
Decided to go ahead and make a repo for an old game project of mine
GGJ 2021 SFX Library
The Last Kernel, built for Global Game Jam 2017 in Nashville, TN at the Vanderbilt Wondβry
Global Game Jam 2021 in Nashville, TN. This year is remote only due to COVID-19
A rudimentary drop-in replacement for std::unordered_map
A Sci-Fi Tower Defense game for Android, iOS, and Windows Phone 8
Learn a little about C++ and have fun building a simple Snake Game
One of my first games. Basically snake, except you have to spell words
A C library for reading and writing sound files containing sampled audio data.
My first ever published game. Got taken down by someone working for Miller Nash due to Nintendo copyright infringement.
A side-scrolling game involving a rabbit turned vampire named Jon and his journey to rescue Bunni from an evil Cobra Countess
A Playground for C/C++ stuff!
A rudimentary Pool that uses Vector (my drop-in replacement for std::vector)
Simple Java Swing app that calculates your Section ID in Phantasy Star Online Episodes 1 & 2
Config files for my GitHub profile.
Just a convenient way to add Steam support into GowEngine as a submodule. Official repository for Steamworks SDK here: https://partner.steamgames.com/downloads/list
A Flappy Bird clone for Android, iOS, and Windows Phone 8 involving a colorful plane
A rudimentary drop-in replacement for std::vector using malloc/realloc for memory and the placement new operator
XOR encrypt or decrypt a file