Comments (2)
Update:
I commented the return statement of the following code which was throwing the second error, I also noted that thisif statement
doesn't get proved true as the printf
statement is not executed. So,in my case, commenting the return statement
can not be the cause of the crash :
if (availableFormats.size() == 1 && availableFormats[0].format == vk::Format::eUndefined)
{
printf("Never Reach Here!");
//return { vk::Format::eB8G8R8A8Unorm, vk::ColorSpaceKHR::eSrgbNonlinear };
}
Now atlas compiles successfully but it crashes at the startup. I run it with --shader-directory /home/shujaat/Desktop/Vulkan/atlas/build/bin/shaders -v
:
[2020-09-08 14:03:11.100] [atlas] [info] initialize
[2020-09-08 14:03:11.100] [atlas] [info] shader directory.../home/shujaat/Desktop/Vulkan/atlas/build/bin/shaders
[2020-09-08 14:03:11.173] [atlas] [debug] create window
[2020-09-08 14:03:11.173] [instance] [info] initialize
[2020-09-08 14:03:11.208] [instance] [debug] enabled extensions: 2
[2020-09-08 14:03:11.208] [instance] [debug] VK_KHR_surface
[2020-09-08 14:03:11.208] [instance] [debug] VK_KHR_xcb_surface
[2020-09-08 14:03:11.208] [instance] [debug] validation layers are disabled
[2020-09-08 14:03:11.213] [instance] [debug] instance created.
[2020-09-08 14:03:11.213] [instance] [debug] surface created
[2020-09-08 14:03:11.219] [instance] [debug] found 1 device(s)
[2020-09-08 14:03:11.219] [instance] [debug] selected device #0 (Intel(R) HD Graphics 5500 (BDW GT2))
[2020-09-08 14:03:11.222] [instance] [debug] create device
[2020-09-08 14:03:11.223] [allocator] [info] initializing
[2020-09-08 14:03:11.223] [pipeline] [debug] shader directory set to /home/shujaat/Desktop/Vulkan/atlas/build/bin/shaders/
[2020-09-08 14:03:11.224] [pipeline] [debug] pipeline 'debug' created successfully
[2020-09-08 14:03:11.228] [scene <main>] [info] initialized
[2020-09-08 14:03:11.229] [pipeline] [debug] pipeline 'terrain' created successfully
[2020-09-08 14:03:11.229] [pipeline] [debug] pipeline 'grid' created successfully
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Update:
Now when I ran it in Debug mode, I got this (The last error is hinting something useful):
[2020-09-08 14:18:35.454] [atlas] [info] initialize
[2020-09-08 14:18:35.454] [atlas] [info] shader directory.../home/shujaat/Desktop/Vulkan/atlas/build/bin/shaders
[2020-09-08 14:18:35.510] [atlas] [debug] create window
[2020-09-08 14:18:35.510] [instance] [info] initialize
[2020-09-08 14:18:35.548] [instance] [debug] enabled extensions: 3
[2020-09-08 14:18:35.548] [instance] [debug] VK_KHR_surface
[2020-09-08 14:18:35.548] [instance] [debug] VK_KHR_xcb_surface
[2020-09-08 14:18:35.548] [instance] [debug] VK_EXT_debug_report
[2020-09-08 14:18:36.223] [instance] [debug] instance created.
[2020-09-08 14:18:36.225] [instance] [debug] setup debug callback
[2020-09-08 14:18:36.225] [instance] [debug] surface created
[2020-09-08 14:18:36.231] [instance] [debug] found 1 device(s)
[2020-09-08 14:18:36.232] [instance] [debug] selected device #0 (Intel(R) HD Graphics 5500 (BDW GT2))
[2020-09-08 14:18:36.233] [instance] [debug] create device
[2020-09-08 14:18:36.246] [allocator] [info] initializing
[2020-09-08 14:18:36.247] [pipeline] [debug] shader directory set to /home/shujaat/Desktop/Vulkan/atlas/build/bin/shaders/
[2020-09-08 14:18:36.292] [pipeline] [debug] pipeline 'debug' created successfully
[2020-09-08 14:18:36.296] [scene <main>] [info] initialized
[2020-09-08 14:18:36.299] [pipeline] [debug] pipeline 'terrain' created successfully
[2020-09-08 14:18:36.301] [pipeline] [debug] pipeline 'grid' created successfully
[2020-09-08 14:18:36.328] [instance] [error] [ VUID-VkRenderPassBeginInfo-framebuffer-parameter ] Object: 0x1a000000001a (Type = 24) | Invalid VkFramebuffer Object 0x1a000000001a. The Vulkan spec states: framebuffer must be a valid VkFramebuffer handle (https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID-VkRenderPassBeginInfo-framebuffer-parameter)
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from atlas.
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