Related Issues (20)
- initializing vec3 with vec3 as third components works with unexpected behavior, initializing vec3 with firs component as vec3 silently fails
- Import doesn't work with the current version
- Allow users to build ultra lightweight shaders HOT 1
- Should enable2D return a vec3, or vec2?
- Proposed approach for handling GLSL Builtin Other
- Proposal to make SP work like a regular JS library HOT 1
- Error loading SP in Oculus browser HOT 2
- Error Loading in Fire Fox
- add function 'shapeFromGLSL' HOT 2
- Add WebGL1 support / backward compatibility
- input has argument of a shape HOT 1
- add hashT
- repeat with overlap HOT 1
- re-enable writing to frag depth so regular meshes are respected in clipping
- Integrate with threejs lighting model
- example using sp at build time HOT 2
- [Request] A demo Request HOT 2
- Make sculpt to GLSL functions only accept string instead of string or function
- Add input type validation for "hsv2rgb" and "sphericalDistribution"
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from shader-park-core.