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csyonghe avatar csyonghe commented on July 27, 2024

They are not yet supported when targeting HLSL.
Currently we just directly translate them to GLSL/SPIRV.

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swoods-nv avatar swoods-nv commented on July 27, 2024

Is Sampler2D targeting HLSL critical to your use case?

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pema99 avatar pema99 commented on July 27, 2024

@swoods-nv yeah. I'm trying to run some existing shader code through slang. I unfortunately don't control this source code, so can't change it. It's rather old and uses combined sampler objects. Other than that, the majority of the code seems to work fine, which is quite promising.

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pema99 avatar pema99 commented on July 27, 2024

To give a little more info: The source code is base includes / built in shader code for shaders targeting the Unity game engine. I'd like to use Slang for user code which includes said source code, in order to make use of some of Slangs nice features such as autodiff.

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