Comments (1)
There is usually a battle between biome generating mods, where most simply clear the registered biomes, ores and decorations.
In the latest version, you can control whether lib_materials clears them.
The other thing to consider, is that Ethereal clears all three. If you disable clearing of biomes, ores, and decorations, via the settings main menu for lib_materials, and also set a soft dependency on ethereal, you should be able to run both concurrently.
However, lib_mat / lib_eco both draw heavily from ethereal, and most of those nodes exist in one of these two mods, either as ground or 'dirt_with_grass' material in lib_mat, or as plants and trees in lib_eco.
Please download the latest version, and let me know if this resolves your issue. Thank you for the feedback. I apologize for the slowness of my response.
Shad
from lib_ecology.
Related Issues (7)
- lib_ecology crashes if lib_materils isn't enable HOT 1
- Frostwood saplings disappear after a while instead of growing up HOT 3
- ShadowMOrdre-v2.0 : server crash => lib_ecology:green_dirt" is not a registered node! HOT 1
- ShadowMOrdre-v2.0 : Missing lib_ecology_tree_jungle_03_wood.png HOT 1
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from lib_ecology.