Shadorain's Projects
This repo holds all my rice config files!
An emulator for the old 6502 processor spec. Follows this tutorial: https://www.youtube.com/watch?v=qJgsuQoy9bc&list=PLLwK93hM93Z13TRzPx9JqTIn33feefl37
A linux kernel module that enables calls to ACPI methods through /proc/acpi/call. Now with support for Integer, String and Buffer parameters.
2021: Advent of Code! Starting late but we can still do some!
Emoji picker for the Wayland popular launcher Anyrun.
First Initialization
Simple rust asset handling derive macro for enums, and a proc-macro learning resource!
Writing an interpreter in C!!
A gameboy emulator, fun task to learn how CPUs work (by implementing one based on an old GameBoy CPU), coding out the PPU and Cartridge reading etc.
Just another documentation theme compatible with GitHub Pages
UTF-8 rope library for C
A blazing fast and easy to configure neovim statusline plugin written in pure lua.
Modernity meets insane extensibility. The future of organizing your life in Neovim.
A blazingly fast procedural macro written in Rust for easisly nesting types ergonomically!
My neovim config
A simple yet complex, shadow fast, rust powered text editor, to run in the shadows
UNIX-like reverse engineering framework and command-line toolset
Source graveyard and random candy for radare2
Following an awesome guide to build an OS in Rust, will build off of it in a separate repo to make it my own later!
My complete and beautiful polybar. Took a while but well worth the beauty and the functionality!
Shadobar is back and better than ever!!! Enhanced colors, better features and useability and support now for 3 window managers! (more to come)
Shadobeam is a blazingly fast simple implementation of a beaconing implant with both a client and a server written in Rust.
A repo to store my script and for public viewing / assistance
My current dotfiles on Arch Linux!
My dmenu config and scripts
My DOOM Emacs configuration
My heavily modified fork of dwm!
Big plans, cant spoil all of them yet ;) but will be quite an interesting and hopefully useful editor
Testing Zone for ShadoEditor that has been around for a long time as a local repo but needs a remote location because the commits are starting to get large as I fully rework the entire editor for memory purposes, so here is the progress... !!
Language for shadows! Hope to get working on this soon!