Name: Shane Celis
Type: User
Company: Seawisp Hunter, LLC
Bio: I'm an evolutionary robotics researcher turned gamedev, making fun virtual robot toys that hint at artificial evolution.
Twitter: shanecelis
Location: Burlington, VT
Blog: http://seawisphunter.com
Shane Celis's Projects
General-purpose abstractions for incremental computing, in Rust
A C++ library for the Age-Layered Population Structure Evolutionary Algorithm
A "hello world" for autoconf and automake
Jekyll-ready and full featured clone of Ghost's Casper theme
Clojure in Unity
Rust library to create good looking prompts in the terminal
A multiplayer Voxel Engine written in C.
A .NET Standard library to calculate odds or outcomes of parimutuel bets using a totalizator.
A refreshingly simple data-driven game engine built in Rust
A collection of Bevy assets, plugins, learning resources, and apps made by the community
This crate recognizes input sequences and send events
Trigger Bevy events from crossbeam channels
Crossterm plugin for the bevy game engine
ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.
A Bevy plugin that integrates FunDSP into Bevy.
Real-time procedural generation of maps, textures, terrain, planets and more!
Multiplies texture values in HSL color space
Bevy Scripting Plugin
A simple pan and orbit camera for the Bevy game engine
A plane cut material for bevy
Official Rapier plugin for the Bevy game engine.