Comments (6)
This would be a challenge that I think would be fun to muddle through. But the problem would be splicing all of the view angles into a coherent model. But this should only be a small problem I would need to extensively study the way that 3d tracking works in the first place because I am new to this topic. But on another note tracking with multiple Kinects has been done before in fact 3 Kinects https://youtu.be/8b8ajTuFU5U I'll shoot them an email and ask if I can have a copy of their code. Also as another example I hear that they also use multiple Kinects in blender to do positioning and tracking.
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Interesting I'll take a look at this but I have a feeling that it would end up being easier to start from scratch. But if I read the article correctly then all we will have to do is configure it to work with VR. Thank you very much for showing me this :-) you know what they say why do it if someone has done it better
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My Hope was to find an tracking System that is as good as the Vive Lighthouse but cheaper to make.
Combining Kinects or PS Eyes should be a good Solution, otherwise i would take a look at iPi Mocap.
iPi does Motion Capture with multiply Devices at once (Cams, Kinects, Wii Motes), even doe the Software is made for Animation, it could be possibly used for VR.
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This would be a challenge that I think would be fun to muddle through. But the problem would be splicing all of the view angles into a coherent model. But this should only be a small problem I would need to extensively study the way that 3d tracking works in the first place because I am new to this topic. But on another note tracking with multiple Kinects has been done before in fact 3 Kinects https://youtu.be/8b8ajTuFU5U I'll shoot them an email and ask if I can have a copy of their code. Also as another example I hear that they also use multiple Kinects in blender to do positioning and tracking.
Have you ever received an answer regarding their code?
It would be really epic if you would manage to make it work roomscale!
also have a look at this perhaps
https://www.youtube.com/watch?v=C80fhJj2RVg
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If it's any help you might want to look at the source code of this mocap project. It allows multiple Kinect v1s to be used simultaneously and automatically calibrates them.
http://www.mesh-online.net/mocap.html
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Related Issues (20)
- Beat Saber HOT 2
- Unpowered??? HOT 3
- Left foot missing
- Input Emu Status: NOT Connected! Error 0 Could not open server-side message queue: The system could not find the file specified HOT 1
- Less of an issue and more of a question: Will this support using multiple kinect sensors for increased accuracy and 360 degree tracking? HOT 1
- White arrow for Kinect Acting as hip tracker
- KinectToVR crashing after spawning trackers
- Adds One Too Many Trackers
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- Not responding HOT 2
- [Improvement/Support] Add joint tracker emulation for games that support it & Tracker Spawning Customization
- Dosent work with upside down kinect
- wii controller HOT 2
- Installer attempting to access wrong user
- Azure Kinect compatible
- what about webcam HOT 1
- Just stops working without a error message HOT 1
- Problem with visual on camera Driver4VR and PSMoveService HOT 3
- Oculus Support? HOT 1
- tracking for smaller rooms/only needing waist and feet for tracking. HOT 1
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