Comments (6)
Hi @shril, the output list comes from timeit.repeat() and is the time taken, in seconds, to call the piece of code one million times.
There's three results because repeat() profiles it three times by default, so we can see what was the best (the smallest) time.
On all three repeats the inline multiplication was faster.
x*x*x*x is faster than x**4 for example.
Edit: I'll look into a PR.
from cubicequationsolver.
@RNavega can you please explain the output list? And please further raise a PR.
@devojoyti please look into this.
from cubicequationsolver.
@RNavega thanks. Please raise a PR.
from cubicequationsolver.
@shril sorry for the delay, end of year. I'll work on a PR, thank you.
from cubicequationsolver.
I don't know if a PR would be useful.
If you're using Python 3+ and your a, b, c, d
coefficients are always float values, then you can use this shortened code (this code starts at the findF, findG and findH calls, which were inlined):
f = ((3.0 * c / a) - ((b*b) / (a*a))) / 3.0
_a2 = a*a
g = (((2.0 * (b*b*b)) / (_a2*a)) - ((9.0 * b * c) / _a2) + (27.0 * d / a)) / 27.0
h = ((g*g) / 4.0 + (f*f*f) / 27.0)
if f == g == h == 0: # All 3 Roots are Real and Equal
d_a = (d / a)
x = (d_a ** 0.33333333333333333) if d_a >= 0.0 else -((-d_a) ** 0.33333333333333333) # 0.333... = (1.0 / 3.0)
return np.array((x, x, x))
elif h <= 0.0: # All 3 roots are Real
i = sqrt(((g*g) / 4.0) - h)
j = i ** 0.33333333333333333
k_ = acos(-g / (2 * i)) / 3.0
L = -j
M = cos(k_)
N = 1.73205080756887729 * sin(k_) # 1.732... = sqrt(3.0)
P = -b / (3.0 * a)
x1 = 2.0 * j * M + P
x2 = L * (M + N) + P
x3 = L * (M - N) + P
return np.array((x1, x2, x3))
else: # One Real Root and two Complex Roots
hSqr = sqrt(h)
gH = -g / 2.0
R = (gH + hSqr)
S = R ** 0.33333333333333333 if R >= 0.0 else -((-R) ** 0.33333333333333333)
T = (gH - hSqr)
U = T ** 0.33333333333333333 if T >= 0.0 else -((-T) ** 0.33333333333333333)
return np.array(((S + U) - (b / (3.0 * a)), ))
This was done reading your code as well as following the main reference (www.1728.org/cubic2.htm).
edit: This removes a few arithmetic operations as well as one redundant sqrt() and cos() calls.
from cubicequationsolver.
Oops, now I get why you're negating values below zero if they're being cubic-rooted. If not, the numbers become complex.
I added that back.
from cubicequationsolver.
Related Issues (4)
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from cubicequationsolver.