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entry's Introduction

Shuichi Aizawa

Game dev, web dev, international project management

Genvid Technologies

2019 - 2023, New York / Tokyo

Tech Lead on Pac-Man Community for Facebook Instant Games platform, played by over 5 million people.

  • Managed development with partners at Facebook Gaming in US, Bandai Namco and Early Cross in Japan.
  • Architected integration of web overlay on top of streaming video into standalone game.
  • Directed QA on builds, gathered and executed deployment requirements, managed releases.

Tech Lead on Twitch extension GDC demos

  • Managed projects with game studio partners Hearts Technologies, Head-High Co, Space Sweeper.
  • Implemented Twitch extensions, trained partner devs in Japan, escalated issues to and brought solutions from platform devs in US.
  • Space Sweeper featured at Tokyo Game Show’s Esports event with NTT Docomo.

Senior Web Dev on Square Enix tech demo (unreleased)

  • Designed and implemented Genvid feature demo for game in development.
  • Presented milestones in English and Japanese to greater team and company heads of departments every 2 weeks.
  • Helped game pass greenlight within company.

Senior Web Dev on Silent Hill Ascension

  • Developed web and mobile apps in Typescript, React.
  • Won Creative Arts Emmy Award for Outstanding Innovation in Emerging Media Programming.

Studio Mercato, cofounder

2013 - 2018, New York

Nika - digital board game released on Android, Kindle Fire, Windows, Chromebook, itch.io

  • Architected and implemented Javascript for all platforms/aspect ratios/input methods with one codebase.
  • Worked with CocoonJS which converted html5 canvas into opengl for native mobile apps, allowing it to run on retina/4k resolutions at 60fps when webviews were too slow.

Crystal Brawl - released on Xbox One, Windows, Chromebook, itch.io

Aizawa & Associates CPA

2009 - 2012, Westchester, NY

IT Manager

  • Set up and maintained office PCs and network, remote access, GSuite, service accounts, etc.
  • Advised and supported Japanese small business clients in US setting up IT systems.

iNiS Corporation

2007 - 2009, Tokyo

UI Engineer on Lips for Xbox 360

  • Implemented game’s 3D menu in C++, Lua.

Sony Corporation

2003 - 2007, Tokyo / Foster City, California

Software Engineer on PlayStation 3

  • Initiated integration of web browser for PS3 system launch, also used for PS Online Store.
  • Created large-scale web content, including fully interactive XrossMediaBar prototype framework in Javascript.
  • Developed UI components for PS3 web browser.

Software Engineer on PSX (Japan-only PS2+DVR hybrid console)

  • Managed collaboration between SCEI in Japan and SCEA in US.
  • Merged and tested Japan and US codebases in C++, using Araxis Merge and Perforce, on weekly basis.
  • Supported QA team and process of US-side bugs.
  • Worked with original XMB creators, experimented with 3D interfaces.

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