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dpernuit avatar dpernuit commented on August 10, 2024 1

Hi Bjorn,

Thanks for the feedback.

  • I totally agree on point #1, We run into similar issue on our side as well, and will try to improve the errors when failing to start/restart/connect the session.
  • I'll try to reproduce that on my side, but normally, having a more recent version of Houdini/HAPI shouldnt be an issue.
  • The "Cannot ClearRefineMeshesTimer, World is nullptr!" error spam was due to leftover debug trace and will be gone in the upcoming alpha3 update.

from houdiniengineforunreal-v2.

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