Virgil's Projects
List of open-source technologies that help in the process of building a pipeline for CGΒ and VFX productions
πΊ The missing package manager for macOS (or Linux)
Python stubs for VFX and Animation
Code coverage measurement for Python
WebSocket connection to send messages to a localhost machine client.
Execute commands inside iTerm2 based on file extension or input dialog from Visual Studio Code
Hammerspoon extension that launches .py scripts inside Nuke app
Visual Studio Code hammerspoon extension for simple autocomplete and code helper
Simulate a mouse click at a specific point in some application
Homebrew taps for VJ related macOS softwares.
A fast, clean, responsive Hugo theme.
Python script editor for Nuke that can script on .py files and python knobs, with all the functionality from Nuke's default script editor plus syntax helpers.
The starter repo for the Git 2 course on Boot.dev
An even more robust edition of my previous MountEFI scripts
π A Neovim config designed from scratch to be understandable
A Visual scripting framework for Python
Nuke python file stubs to aid auto complete in text editors.
Essential Nuke tools for coding in Visual Studio Code. Seamlessly integrate your Python scripts with Foundry Nuke for a smoother workflow.
A Sublime Text package that allows to send python or blinkscript code to be executed inside Nuke.
applescript script to launch .py file inside Nuke
A Nuke plugin that will allow execution of commands from your local network
Python script to compare two plists and list missing keys in either.
Series of modular tools designed to cover the most common functionality needed when working in a vfx / cg pipeline
Default channel file for Package Control. Follow the directions at:
A Visual Studio Code extension for the Processing programming language (https://processing.org/)
A Nuke plugin that helps to visualize the application profiling information in a more convenient and user friendly manner.
Cross platform GUI plist editor written in python.