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Hello everyone!

For those who do not know me I will tell you a bit of my story. I'm a programming enthusiast who has spent some of his little free time in recent years contributing to the ps4 scene.

I started with a POC on how to use symbolic links to link pkg on external hard drives. I named the payload pkg2usb, CelesteBlue kindly posted the source code on his git. With great pleasure stooged was inspired by my work to create something more complete with his AppToUSB.

When I switched to fw 5.05 from 4.05 I immediately noticed a serious lack in the HEN designed by flatz and implemented by xvortex, namely the lack of rest mode support. flatz gave some tricks to solve the problem, but it wasn't enough, so I dedicated some time to fix and improve it on the HEN 2.x versions.

Another lack I had encountered was the activation of the remote play on not activated ps4. Even this new challenge takes me some time to study the registration process of the various devices until I also found a couple of solutions there. First one was to simulate on the fly the IDU mode that bypasses the check on the activation of the ps4. It worked, but it was not optimal because it brought with it some problems of the IDU mode such as the deactivation of the start button. I studied a better way to enable remote play and so ps4ren v2.0 was born. It was also integrated into HEN v2.1.3. After some time Al-Azif added my solution on mira.

Given my experience with HEN, kiwidog asked for my help to integrate HEN on mira for the first time, and we succeeded πŸ†

I often collaborate with other ps4 devs like ChendoChap with whom we have added rest mode support on jkpatch, father of ps4debug by golden.

Lately I have concentrated all my experiences to design and implement a new HEN, GoldHEN, which tries to solve some of the various problems born especially in the latest firmware. After some people requests, I integrated a persistent FTP to HEN. The project is currently private because over time I have seen a sad abuse of the source code that I, like the previous devs who worked on it, have been pleased to make it available to everyone to study and maybe improve it.

Mono Injection

Another interest of mine was to modify the Shell UI and so I started a working POC about how to inject code inside Mono. Due to the short time I could devote to the project, I passed this on to some other interested devs of the scene such as Znullptr and Seremo, the latter with great skill managed to make great progress but unfortunately still private at the moment. With great pleasure, perhaps stimulated by my little POC inside GoldHEN, OSM created an interesting open source project called Orbis Toolbox. He also wrote some excellent writeups that I invite you to read (thanks for quote me πŸ˜‰ )

I haven't stopped my passion to go on and in my little free time I am adding other interesting and useful features on GoldHEN, so stay tune!

Donations

If you like my works and want to support me πŸ˜ƒ

SiSTRo's Projects

ftps5 icon ftps5

ps5 ftp for the webkit 4.03 4.50 4.51

jkpatch icon jkpatch

PlayStation 4 Jailbreak Kernel Patches

pppwn icon pppwn

PPPwn - PlayStation 4 PPPoE RCE

ps4-hen-vtx icon ps4-hen-vtx

A fully implemented kernel exploit for the PS4 with HEN - Only for 5.05

ps4-ksdk icon ps4-ksdk

This is an SDK for PlayStation 4 kernels

ps4-pkg2usb icon ps4-pkg2usb

PS4 payload (based on Vortex’s dumper) to dump and run fake PKGs on USB.

ps4ren icon ps4ren

PS4REN - PS4 Remote Play Enabler

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