Comments (4)
The components are already included in Delphi 12 by default - you do not need to install the Skia4Delphi package. Just open your project and it will work.
You might have to tidy up the uses clause if it's an old project but apart from that it will work fine.
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How to update Skia4delphi in d12, lets say if you encounter rare bug that us fixed in Skia repo, and Delphi update is ways out?
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The RAD Studio 12 have the same version of Skia4Delphi opensource + new units of proprietary features (like skia printer, skia filters, skia vulkan). So, they will sync with this opensource project on each release to add new features / fixes that the opensource could make (like DUnitX and Indy). Anyway, we will update the installer to add support for RAD12+ because right now, the core are the same source, but when we add fixes, the users could use the opensource version before new release of RAD Studio. (It will not affect the extra features added by Embarcadero, it will continue to work).
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Got it. Thanks Ian. Leave System.Skia but take out the old: Skia, and Skia.FMX , and replace both with FMX.Skia
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Related Issues (20)
- Delphi 12: App will crash on Android if System.Skia is linked HOT 2
- Please make TSkGraphic and TSkSvgGraphic accessible HOT 5
- What is technical art behind “Skia Enabled” old app? HOT 3
- Multiline Text in TText: problem when AutoSize is True and WordWrap is False HOT 3
- TSkPath.Contains() does not work properly in some situations HOT 1
- Enabling Skia causes other controls to redraw abnormally HOT 2
- MacOS: Exception in libsk4d.dylib in skia::textlayout::TextWrapper::lookAhead
- TSkSVG not displaying SVG file properly HOT 4
- In Delphi 12 IDE crashes when you drag and drop TSkAnimatedPaintbox to Form HOT 1
- ACCESS Violation after adding SKIA to Uses clause HOT 3
- Text extent fails under MacOS(!) HOT 3
- SKIA for Android: GPU SkImage Rendering Failure on TGLCanvas vs. Vulkan HOT 10
- Android Crash on Delphi 11.3 for Transferred Bricks Game Demo Project HOT 2
- Universal MAC Dylib HOT 4
- ISkRuntimeEffect changes from 3.4.0 to 6.0.0 HOT 3
- Request for SkFontMg.matchFamilyStyleCharacter equivalent
- Request for SkTextBlob.bounds eqivalent
- How to enable GPU in VCL? HOT 1
- Getting an indexed color from TSkPaint.Shader.MakeGradientLinear HOT 1
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