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SKKbySSK avatar SKKbySSK commented on June 14, 2024

It's not easy but yes, this library was made for such a complex audio processing use case.

To do that, I think you need to reimplement the audio file playback logic by using coast_audio's node graph system.
You should use these nodes for building the audio graph.

  • GraphNode
    • for building audio node graph.
  • MabPlaybackDeviceNode (example)
    • for playing audio.
  • DecoderNode
    • for decoding audio data.
    • You can use MabAudioDecoder for decoding wav, mp3 and flac files.
  • MixerNode
    • for mixing decoder nodes.

(Note that the Mab~ classes are located at coast_audio_miniaudio package)

Please see the audio_graph_example to learn how to build the graph.
This example also contains writing wav audio file logic.

from coast_audio.

SKKbySSK avatar SKKbySSK commented on June 14, 2024

Closing this since there is no recent activity.

from coast_audio.

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