Comments (2)
It's not easy but yes, this library was made for such a complex audio processing use case.
To do that, I think you need to reimplement the audio file playback logic by using coast_audio's node graph system.
You should use these nodes for building the audio graph.
GraphNode
- for building audio node graph.
MabPlaybackDeviceNode
(example)- for playing audio.
DecoderNode
- for decoding audio data.
- You can use
MabAudioDecoder
for decoding wav, mp3 and flac files.
MixerNode
- for mixing decoder nodes.
(Note that the Mab~
classes are located at coast_audio_miniaudio package)
Please see the audio_graph_example to learn how to build the graph.
This example also contains writing wav audio file logic.
from coast_audio.
Closing this since there is no recent activity.
from coast_audio.
Related Issues (9)
- this lib can convert flac to wav format? HOT 4
- Play asset wav file HOT 7
- Not an issue just a question HOT 1
- Can you add Linux support? HOT 8
- FX on Audio Stream HOT 2
- version solving failed in examples/audio_recorder HOT 4
- Is the `flutter_coast_audio_miniaudio` support ios simulator? HOT 2
- Question : Filtering Audio with Miniaudio's built-in Filters? HOT 3
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from coast_audio.