Comments (2)
I think that's doable.. Just got started adapting the Instant-NGP code to apply to that. I've looked into other alternatives to Instant-NGP, and they weren't looking ready enough, but this could work. I won't do the real-time viewer they've got since it's OpenGL and looks like it's made in C. Trying to figure out the best way to run it and what extra parameters I can use. Would like to simplify it to generate a textured mesh obj file from the ply point-cloud to make the 3D file usable, but not seeing a clean way to do it. Just getting back a rendered video flythrough doesn't seem practical enough.
Did you want to help contribute to the implementation, or just leave it to me? I got a good start already, just need to dig in deeper to the gaussian splatting code. I've been looking for more 3D AIs to include, and just haven't been too satisfied with the ones I've played with so far...
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Honestly if i knew how I’d implement it I would have already started but no clue.. tbh sorry. But I think if u can simplify the process to train a model, and then perhaps just allow a pass through to their real-time viewer… even though that has horrible controls.. but honestly the quality for this is incredible yeah
from ai-friends.
Related Issues (12)
- First few attemps HOT 4
- Tried to run it, it said python3 not recognized and shut off? HOT 6
- [Features Requests]: a few things...perhaps HOT 1
- AnimateDiff Improved + controlnet HOT 2
- Issue with Donwloading the model and running generate? HOT 2
- Error on Install win11 (Python not found) HOT 8
- Desktop Error : AnimateDiff Broken. HOT 3
- Unable to start Colab pro once I "Restart session and Run All again." HOT 1
- Models from HuggingFace don't download HOT 14
- On Windows, wget is needed to install ESRGAN HOT 3
- "Control must be added to the page first." error on Windows during ESRGAN installation HOT 1
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