Comments (14)
... I added that in last update. You can use old play/show syntax found in Skript's documentation.
But multiple particles same time? Hmm, I'll look at that.
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Would be kind of useless to add multiple particles at the same time as they would only occupy the same space where you spawn them all without support for spreading the particles - which it would seem Spigot API doesn't support.
Unless of course if bensku makes his own logic for that. Since you can already spawn particles at location xyz there is no reason why you couldn't add vanilla /particle command like randomness to it from Skript's side even if Spigot API doesn't support it atm.
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True. You should slightly change the coords of the spawned particles if you spawn more than 1 particles. But that shouldn't be too difficult. Can you tell me where I can find a complete list of particles I am able to spawn? And are these particles shown to all players nearby?
from skript.
Ooops. It seems Github didn't publish the draft which had the feature. Well, done now and improvements coming soon.
from skript.
I think I found a bug with the particles effect:
# does not work (does not show any particles)
set {_loc} to location of targeted block
show heart at {_loc}
# does work
show heart at targeted block
from skript.
Features added, so retagging for that bug which still exists.
from skript.
There are even more bugs now.
My script code:
command /inlove:
trigger:
play 100 heart at targeted block
The error when reloading this script:
Also there is no effect when I execute the "inlove" command.
from skript.
I'm also getting these. And the crash stops the skript from running so I had to comment out all the effect to keep in business...
from skript.
And now I have another problem with this release:
https://github.com/bensku/Skript/releases/tag/dev12c
When I do:
play 100 (dust of oak wood with speed 0) above clicked block
then I get:
the clicked block is not an entity
But I want the particles to be shown at a location too, not only on entities?!
from skript.
Try "1 meter above clicked block", bloggy. I can't test right now but I don't know if you can just do "above x".
from skript.
Thanks. This works for me:
play 20 (heart with speed 0) at targeted block
But the particles are spread in a very huge radius. Could you add additional parameters to limit the spread of the particles to a smaller radius @bensku ?
from skript.
@bloggy, the spread is the offset, which the release notes say can be added to any effect command with the syntax [with [offset of %number%, %number%(,| and) %number%][[and ]speed %number%]]
. Try doing play 20 (heart with offset of 0.25, 0.25, 0.25 and speed 0) at targeted block
from skript.
Ok will try this. But if you don't add any offset value the spread is way to much / wide. The default spread should be way less.
from skript.
Closed, and opening another issue
from skript.
Related Issues (20)
- Add version to Skript JARs HOT 3
- Arithmetic returning Object when multiple valid operations causing unexpected parsing
- Error while reloading script with command argument that doesn't exists HOT 6
- Update Paper API to 1.20.6 HOT 1
- Prefixes HOT 7
- large_smoke particle generates error on Paper/Spigot 1.20.6 HOT 13
- NoClassDefFound Error HOT 3
- Legacy Code Tracker
- unexpected repair/damage behaviour HOT 4
- Add recently added attributes HOT 2
- Searching Feature
- Add experience class into accept change on ExprTotalExperience
- Add skript-reflect (or at least some features) into Skript HOT 1
- Expose required variable changes for save as a config option
- SimpleLiterals pass "constant" backing array to other syntax.
- Stop referencing the old Converter class in PropertyExpression HOT 2
- Wither HOT 2
- Allow `armour stand` as `armor stand` HOT 2
- Entities despawning when target is set HOT 1
- bStats syntax for Skript HOT 14
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