Comments (3)
Most likely due to the change in how isCurrentEvent worked before, the check should be reversed (paper check first)
from skript.
I'm still confused why the event class is StandardPaperServerListPingEventImp tho, since the order shouldn't be causing any issue with that afaik
from skript.
I'm still confused why the event class is StandardPaperServerListPingEventImp tho, since the order shouldn't be causing any issue with that afaik
nvm about reversing, just adding !PAPER_EVENT_EXISTS
and
ed with first condition should fix it
from skript.
Related Issues (20)
- On Vehicle Create cannot return event-entity HOT 1
- Sections in effect commands HOT 8
- ⭐ Automated tests for all syntax and changes. HOT 5
- Sorting Lists Addition HOT 3
- skript cant handle strings properly HOT 2
- Skript reload thread dump HOT 3
- Using metadata tag to store chest menu, the "cancel event" is unable to cancel the player's inventory click event.
- Grow event is not called when no ItemType/StructureType is specified HOT 1
- Change Skript#getExpressions to return a collection instead of an iterator HOT 1
- some characters breaks the parser
- Skript: "An internal error occurred while attempting to perform this command." HOT 1
- Cannot write variables to the database 'CSV' at sufficient speed HOT 6
- Aliases.load() takes to long -> Paper kills server HOT 1
- Exception in thread Skript database 'database 1' monitor thread HOT 1
- Conditions for items in player's inventory with a weird behavior HOT 6
- name of player's tool/name of player's held item does not work HOT 4
- On Left click bug HOT 1
- FlatFileStorage saving async throwing Assertion Error exception
- armor stand look at HOT 2
- Falling blocks being destroyed does not trigger on damage or on death HOT 7
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from skript.