Comments (2)
Usually this is supposed to be handled using passengers of entity
instead of using Ride effect. There is a PR improving Passengers and it also has a good choice stating this subject.
If we really need to do this for ride effect then we can add an extra option to the syntax like make player ride event-entity without ejecting others
(just PoC, proposed syntax should better be improved)
from skript.
I think we could do it such that it adds the entity if there's an open passenger slot, else it ejects the first passenger and adds the new entity to the vehicle's passengers.
I don't think we should get rid of the behavior of ejecting the current passenger if the vehicle is full, but I suppose that's up to debate. I'd like other opinions!
from skript.
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from skript.