Comments (4)
Parsing offline players is not something we can speed up. It requires your server to go look through the player data files to find the right player data file. This will always be slow.
To fix your issues, don't parse offline players. Just parse as player
, and only online players will be successfully parsed. You can handle the offline players without parsing them.
from skript.
Thanks for the information, but if the player is not online woudnt it return as none?
from skript.
Thanks for the information, but if the player is not online woudnt it return as none?
Yes. Looking more closely, you don't even need to parse online players. You already have their uuid, just use it.
from skript.
Thank you so much, apologies for making this post
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