Comments (3)
I think you misunderstood. The method is Player#canSee(Entity / Player), so it's for checking if a Player can see an Entity or another Player. This is what the condition already does. It doesn't support entity sees entity, because that would need an Entity#canSee(Entity) method.
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I don't mean entity sees entity, i mean player sees entity
the current syntax allows player sees player only
from skript.
Oh my apologies, I mistook your "new syntax" for the current syntax!
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Related Issues (20)
- Item Comparison bug HOT 2
- error with reload scripts HOT 4
- double ## breaking HOT 1
- parse effect subcommand HOT 2
- Add Brush events and conditions
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- Timespan#getAs(TimePeriod) truncates to Integer, breaking larger timespans. HOT 8
- Cannot Teleport player to a location HOT 1
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