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sovdeeth avatar sovdeeth commented on July 20, 2024

I think you misunderstood. The method is Player#canSee(Entity / Player), so it's for checking if a Player can see an Entity or another Player. This is what the condition already does. It doesn't support entity sees entity, because that would need an Entity#canSee(Entity) method.

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MissingReports avatar MissingReports commented on July 20, 2024

I don't mean entity sees entity, i mean player sees entity

the current syntax allows player sees player only

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sovdeeth avatar sovdeeth commented on July 20, 2024

Oh my apologies, I mistook your "new syntax" for the current syntax!

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