Analyze your Boom Beach costs and figure out what's the next logical, and most cheapest upgrade.
Calculates the cost differential between upgrading a building and upgrading a headquarters as well.
Cost is the total aggregate cost of a building upgrade. Here we add all resources (wood, stone and iron) into one number - this is what we will call the 'total cost' of the building.
cost = wood + stone + iron
The aim is to figure out the lowest costing building, so we will use a functional model to find the lowest cost building.
findLowest :: List -> List -> Pair -> Pair
findLowest a b c
| a = [] == c
| otherwise == findLowest (tail a) b
(if (cost (head a) b) < (cost c b)
then (head a) else c)
First compile the package using the makefile
$ make
Binaries are placed in the bin/ folder once compiled.
Then, use FileGenerator to create a template file for you to use.
$ ./bin/FileGenerator my_base.txt
This will generate a template file containing building names and their levels. Edit the zeroes so the numbers match the level of your lowest building.
Once that's done, you can parse the file with the Beachalyzer binary
$ ./bin/Beachalyzer my_base.txt
Some information will come out and it will give you some helpful information.
Output will typically look like this (included in this project is a test file you can try it out on).
If you need advice on defensive upgrades, check out the Strategies.md file.