Comments (2)
Yeah its cause it processes all input letters. Better to make it into a
button
On Nov 17, 2014 11:52 AM, "sli-fox" [email protected] wrote:
In the window for typing map names, as you undo and redo the commands show
up there as "uuuuuurrrrrr"@Jeremy091 https://github.com/jeremy091 Maybe Jeremy has a quick fix?
—
Reply to this email directly or view it on GitHub
#93.
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fixed
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Related Issues (20)
- Tower Upgrade System failing HOT 3
- Implement undo/redo for map creation using Command pattern HOT 1
- Implement Tower upgrade system using Decorator pattern HOT 1
- Look at State pattern for GameState classes HOT 1
- Implement projectile class(es)
- Look into using an Abstract Factory for Tower factory and Critter factory creation
- Clean up god class GameStatePlay HOT 1
- Finalize application GUI HOT 1
- Decouple graphical logic from Critter-related classes HOT 1
- Decouple graphical logic from Tower-related classes HOT 1
- Check to see if Tile is decoupled from SFML HOT 1
- Research porting to Android HOT 1
- Implement tower targeting Strategy pattern HOT 1
- Implementation of three towers with special damage effects HOT 8
- Clickable button in GUI for redo and undo HOT 5
- Capture player name as user input HOT 2
- jeremy's objectives for final version 1 HOT 1
- Shoot projectiles / LAAAAAAAAASERS when Critter is being hit.
- generic observer window to check stats of buttons, critters, tower, UI buttons, basically anything HOT 2
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