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License: GNU General Public License v3.0
An addon for slimefun
License: GNU General Public License v3.0
I have installed supreme in my 1.20.4 paper MC server
with Slimefun 4.
the supreme appeared in my SF inventory but the problem is that any of its components wont work>
For e.g. The supreme capacitor wont store energy.
the supreme generator wont store energy..
Please help me as soon as possible.
I tried to craft the Cetrux Lux in both the Magic Fabricator and the Electric Magical Machine after a player reported that he couldn't craft it, and neither one recognizes the recipe as valid.
https://gyazo.com/4831251455eb446536fdbee385553d92
Craft the item.
No errors
ForgeIngot and ForgeMagical machines in tier 2 and 3 are not increasing processing speed.
Place the tier 2 and 3 machines, have the same speed as the tier 1 machine
1. Ask (Polar 18/11/2022 22:04):
I would like to know if this is a bug, about SUPREME armor, which is giving the same effects as a thornium one, some players said that before it did not give these same effects, if nothing is wrong, sorry and thank you for reading.
Reply (RelativoBR):
There really should be a difference in the effects that go from I and III, but it is only applying differences in enchantments, I will adjust the production of these items.
2. Ask (Sleek 19/11/2022 09:08):
yeah my aurum helmet has these effects too lol :D
Reply (RelativoBR):
I will check and adjust, thanks for the feedback.
When you put high tier Mutation TechMobs in Tech Generator, you will find that their effects are the same as those in tier 1.
Under other circumstances, such as Tech Mutations, they are at proper tier.
Change codes in MobTech.buildMutation(Supreme, MobTechGeneric)
.
This is needless.
There is a config option for the energy and buffer of a basic lumium generator, but said generator does not exist
Look at the config & look at the items made by supreme
Either no config option or for a basic lumium generator
N/A (Code issue)
N/A (Code issue)
After this new Slimefun update now all supreme armors have Radiation immunity, Even by wearing 1 pice of the armor you get Radiation immunity!!!
I think it would be nice to get mobtech cards for meat and fish to make core of death easier to get
SlimefunOreChunks items do not work in Quarrys
SlimefunOreChunks vDEV - 15 (git 2520cb23)
Supreme vDEV - 5 (git 6541077)
when you place a reinforced spawner into the item converter it does not save the data but it gives the reinforced spawner in the guide breaking it
for the item converter to not break reinforced spawners
Tech Generator should be using a disc for generating 64 items, it's actually inverted (check screenshot)
Get Tech Generator, try to use it, then check the book and see :
Should be 1 disc for 64 items
This Server uses the following setup of Slimefun:
Purpur git-Purpur-1697 (MC: 1.19)
Slimefun DEV - 1015 (git 2c4f886f)
Metrics-Module #28
Java 17
[16:48:17 INFO]:
Installed Addons: (30)
Networks vDEV - 38 (git 7e7505cb)
CrystamaeHistoria vDEV - 76 (git b1f1a37f)
ExtraTools vDEV - 36 (git 922c0324)
FoxyMachines vDEV - 58 (git c2c2b8a7)
DynaTech vDEV - 166 (git 92c8d415)
AdvancedEnchantments v8.11.4
ExtraGear vDEV - 13 (git c62047e2)
SFAdvancements vDEV - 18 (git d1feb028)
CMILib v1.2.1.0
Supreme vDEV - 7 (git 05a0256)
InfinityExpansion vDEV - 140 (git 0098d2fb)
SFCalc vDEV - 37 (git dfc0fc41)
EMC2 vDEV - 11 (git 89b4400a)
MobCapturer vDEV - 17 (git c21b00a5)
EMCTech vDEV - 3 (git bdc78e46)
PrivateStorage vDEV - 18 (git 5832db21)
SlimeTinker vDEV - 77 (git 99a520b9)
Galactifun vDEV - 63 (git 364ecbf5)
FluffyMachines vDEV - 118 (git 23a6b1c4)
HardcoreSlimefun v1.0
SlimefunWarfare vDEV - 80 (git 364331cf)
EcoPower vDEV - 5 (git 5c1ecd68)
ExoticGarden vDEV - 78 (git 7f9a5f63)
DankTech2 vDEV - 5 (git 324f2df8)
SlimeCustomizer vDEV - 26 (git 904edca1)
LiteXpansion vDEV - 180 (git d574b154)
SoulJars vDEV - 23 (git b8358a1f)
Netheopoiesis vDEV - 8 (git ce2811b5)
EquivalencyTech v${project.version}
TownyResources v0.2.1
I found out that all supreme machines can be used to dupe, so if you want to make a magic sword and you only have 1 thornium sword, with this bug, you can easily solve this problem, you just need to create a netherite sword, rename it "&lThornium Sword" (in this case) and then craft normally, and use this sword instead of a real thornium sword.
There's also another bug, which is that when you craft an item, you can take one of them back from the machine, for example the most valuable one, and the craft continues...
Not recognizing the craft as valid.
Not being able to remove items during the crafting process, and the craft continuing...
Description:
Mob Collector is showing incorrect data. it says you need an iron sword to get zombie flesh in the guide, but it needs shears instead.
Steps to reproduce the Issue (Required)
1)get mob collector and sf guide.
2) see what item corresponds to zombie flesh.
3) try it and see it doesn't work. proceed to pull hair for 10min
4)try shears and it works.
Expected behavior (Required)
i expected the guide to show the correct item
Server Log / Error Report
N/A as its a typo
Environment (Required)
When setting up an Electric Core Machine and supplying it with materials, you cannot reset the machines current material without finishing it. The only way to do this is to place the machine in a different location, as the material in the machine seems to be location based.
I'd like to suggest giving players the ability to clear the data, as its very easy to want to switch gears to another material without having to wait for the previous to finish. Breaking the machine, clicking a gui element, or even a tool would do the trick!
User: joelalex — 20/12/2022 00:52
Message: Yoooo so im assuming ur the addon creator you think it would be possible to make a customizable power section in the data for "Supreme"
I suggest add a new collector recipe,use GOLD_INGOT or other things to collector slimefun item STRANGE_NETHER_GOO when the Piglin around the machine,it will be more useful
It would be great if you could add more mobtech cards for things like nether stars that are needed to craft other cores.
you can place inductive machines which are a crafting component and when you try to break them it drops the vanilla block
place any crafting recipe block (EX: inductive machine)
break said block
you should not be able to place crafting items or at the very least it should drop the item when broken
Placing two quarries down functions properly but the issue lies in placing any more then that amount. When a third on is placed only one that was last placed will work and the others on their interface screen show they are on but the lack of product and particle effects gives them away. I have tried using different power network and cargo networks, along with differing chunks, still the bug persists.
All that is needed to recreate this bug is to place more the two quarries.
With only two:
When a third is added:
The machine interface shows that its "mining" but there is no product from either of them except the last one placed.
I expected you to be able to place as many quarries as you wanted and for them to increase the amount of product I produced.
Unfortunately there were no errors in any of the logs I have.
Lastly I'm playing on a server, I don't have all the information about the plugin version or even what CS-CoreLib is, but I have messaged the owner about this info and hope to receive the answers soon, I'll update the info if I can or open a new one if this one gets closed.
Thank you for all the hard work you guys do, this mod really appeals to my grind nature and I would love to see this get fixed.
PS:
(Not sure if this also a bug or feature but when you turn off one of them the other also turns off and vise versa.)
O dupe consiste em você colocar os itens dentro da máquina e quando ela o identificá-lo você removerá os itens de maior valor ou que você menos possuir no sistema,o bug funciona com qualquer recipe das máquinas (Electric magical machine I,II,III e Foundry I,II,III.Funciona em outras versões também
The dupe consists of you putting the items inside the machine and when it identifies you, you will remove the items of greater value or that you have less in the system, the bug works with any machine recipe (Electric magical machine I,II,III and Foundry I,II,III. Works on other versions too. According to the report, it refers to not needing all the items for a craft, if it is removed from the machine, where the machine starts to use another resource, not all those that are not initially necessary.
Spigot:3610-Spigot-6198b5a-19df23a (MC:1.19.2)
Slimefun:DEV - 1050 (git 22a7f422)
Metrics modules: #28
Java:17
Supreme:vDEV - 20 (git 4d8b06b)
Tech Generators supposed to go that fast
Are the Tech Generators supposed to go that fast?? With only 4 stacks of basic bee/zombie they generate 1 stack in about 30 seconds
I'll analyze, 1 pack of tier 1 energy type should be 20%, 4 pack would be 80%. In tier I speed type with 2x and tier IX with 10x. But with 4 packs it is 2x2x2x2 = 16x stronger than 1 pack tier IX of 10x. I really believe it needs a nerf in this logic, I will adjust, I believe that something similar to the logic of cloning affects the multiplier only in tier IV, VI and VIII.
forge magical machines continue production even if all output slots are full. kinda voiding (input waste). couldnt they stop when full?
a fix in future update.
I would like to suggest producing new resources, just post a list with the final result.
here's a list of items to suggest for inclusion in supreme
Virtual Garden error
Is there a chance that there will be be 1.16 support? This plugin is so good
I think you can replace "experience_bottel" in “Mob Collector"with "Flask of Knowledge" ,because it will be more useful,thanks
see error report below
[15:32:20 ERROR]: Error occurred while enabling Supreme vDEV - 29 (git f9e7005) (Is it up to date?)
java.lang.InstantiationError: org.bukkit.enchantments.EnchantmentWrapper
at com.github.relativobr.supreme.util.EnchantsAndEffectsUtil.getEnchants(EnchantsAndEffectsUtil.java:123) ~[Supreme-29.jar:?]
at com.github.relativobr.supreme.util.EnchantsAndEffectsUtil.addGearBasicEnchants(EnchantsAndEffectsUtil.java:104) ~[Supreme-29.jar:?]
at com.github.relativobr.supreme.gear.AbstractWeapons.setup(AbstractWeapons.java:26) ~[Supreme-29.jar:?]
at com.github.relativobr.supreme.setup.MainSetup.setup(MainSetup.java:26) ~[Supreme-29.jar:?]
at com.github.relativobr.supreme.Supreme.onEnable(Supreme.java:172) ~[Supreme-29.jar:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:281) ~[paper-api-1.20.4-R0.1-SNAPSHOT.jar:?]
at io.papermc.paper.plugin.manager.PaperPluginInstanceManager.enablePlugin(PaperPluginInstanceManager.java:190) ~[paper-1.20.4.jar:git-Paper-405]
at io.papermc.paper.plugin.manager.PaperPluginManagerImpl.enablePlugin(PaperPluginManagerImpl.java:104) ~[paper-1.20.4.jar:git-Paper-405]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:507) ~[paper-api-1.20.4-R0.1-SNAPSHOT.jar:?]
at org.bukkit.craftbukkit.v1_20_R3.CraftServer.enablePlugin(CraftServer.java:637) ~[paper-1.20.4.jar:git-Paper-405]
at org.bukkit.craftbukkit.v1_20_R3.CraftServer.enablePlugins(CraftServer.java:548) ~[paper-1.20.4.jar:git-Paper-405]
at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:671) ~[paper-1.20.4.jar:git-Paper-405]
at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:431) ~[paper-1.20.4.jar:git-Paper-405]
at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:308) ~[paper-1.20.4.jar:git-Paper-405]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1131) ~[paper-1.20.4.jar:git-Paper-405]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:319) ~[paper-1.20.4.jar:git-Paper-405]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
[15:32:20 INFO]: [Supreme] Disabling Supreme vDEV - 29 (git f9e7005)
According to the Slimefun Guide, most machines use "J/s" as their power unit.
However, when I was using SUPREME_TECH_GENERATOR, I occured to realise that 2 kW of power supply was UNABLE to make SUPREME_TECH_GENERATOR work properly.
According to the code, the power of SUPREME_TECH_GENERATOR is obviously 2000 J/slimefun tick, RATHER THAN J/s.
It is the same with most machines (including generators) using "J/s" as their power unit.
This is needless.
yo could you possibly add phantom membrane as frop from mob collector if phantom is nearby
Tech-generators show Idle in slimehud's bossbar
I suggest adding support for Slimehud's api :)
the example - setup a mobtech collector. once it starts to process common heads, the buffer is immediately wiped out, but the machine only requires 20 j/s
the supreme item converter is essentially a free and unlimited anvil, mending and potential duping machine because it works on nearly everything in slimefun. Supreme 2.0 has been out for too long for this item to still be in the plugin. please remove it.
no errors
When using the mob collector tools and weapons are required, this being said tried to craft weapons like the iron sword and it only wanted to craft shears. Tried differnet positioning of the items to see if they would craft the sword but still crafted the shears. I then changed the input of the items from the networks pusher system to see if sticks should go in first and still no fix to the issue.
Was expecting to get a sword made so it could be better automated
Spigot 3669
Slimefun Dev 1050
Metric module 28
Java 19
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