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Name: James Clark
Type: User
Location: Olympus Mons
Name: James Clark
Type: User
Location: Olympus Mons
A simple, proprietary tool that was developed to aid in rapid prototyping of an LCG (Living Card Game).
imple helper classes for coroutines and coroutine timing.
An extension for Procedural Population Database specific to a fantasy genre.
A simple C# Winforms app for organizing large sets of files into folders by the month and year they were created.
Centralized system alternative to MonoBehaviour.Update
Inventory system developed at worksite while working at a production facility.
A C# Winforms app written for a live worksite to aid with production and shipping.
A simple formation Leader/Follower system for Unity's NavMeshAgents
A GameObject-oriented pooling system.
C# serialization system that works with Unity. Supports ADTs, generics, delegates, cyclical references, external resources, custom surrogates, and GameObjects.
Simple Winforms app to batch print .PDF files.
Power Grid Inventory - Again! A revamp of the classic PGI, a diablo style, grid based inventory system for Unity.
A monadic queryable database-like structure for categorized populations.
A Death-Alternative Mod for Daggerfall Unity
C# Winforms app for building worlds and items for an online MUD using the Dead-Souls MUD engine. Generates and parses LPC code in order to define all locations, items, and NPCs.
An ECS-based gameengine and in-browser editor developed in Javascript.
Supplemental imposter system for improved performance using Three Dee Sprites.
Realtime sprite prerendering system for converting 3D models to 2D sprite images during runtime.
A set of behaviours for handling messages and events based on the Message Behaviour Framework.
An attribute-based way to automatically instantiate singleton classes at application startup and automatically resolve references to them..
System for creating boundries and roots for individual in-game entities as expressed in the GameObject hierarchy.
A physics-based first-person character controller.
Provides additional collection types and extension methods for existing collection types.
Core library for toolbox system and higher-level game constructs.
Components, events, messages, and handlers for a generic damage system.
Extra tools for creating editors, inspectors, and property drawers in Unity.
Abstract classes for building more complex behaviours that respond to common unity events.
Integrates the EZ Camera Shaker asset with the events and messages system of Toolbox.
A simple FSM framework for Unity using MonoBehaviours.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.