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James Clark's Projects

card-maker icon card-maker

A simple, proprietary tool that was developed to aid in rapid prototyping of an LCG (Living Card Game).

denizens icon denizens

An extension for Procedural Population Database specific to a fantasy genre.

filedateorganizer icon filedateorganizer

A simple C# Winforms app for organizing large sets of files into folders by the month and year they were created.

fsi icon fsi

Inventory system developed at worksite while working at a production facility.

fsiqrprinter icon fsiqrprinter

A C# Winforms app written for a live worksite to aid with production and shipping.

lazarus icon lazarus

A GameObject-oriented pooling system.

pantagruel icon pantagruel

C# serialization system that works with Unity. Supports ADTs, generics, delegates, cyclical references, external resources, custom surrogates, and GameObjects.

pgia icon pgia

Power Grid Inventory - Again! A revamp of the classic PGI, a diablo style, grid based inventory system for Unity.

rip icon rip

A Death-Alternative Mod for Daggerfall Unity

stellarmap icon stellarmap

C# Winforms app for building worlds and items for an online MUD using the Dead-Souls MUD engine. Generates and parses LPC code in order to define all locations, items, and NPCs.

stoneheart icon stoneheart

An ECS-based gameengine and in-browser editor developed in Javascript.

threedeeimposters icon threedeeimposters

Supplemental imposter system for improved performance using Three Dee Sprites.

threedeesprites icon threedeesprites

Realtime sprite prerendering system for converting 3D models to 2D sprite images during runtime.

toolbox-autocreatable icon toolbox-autocreatable

An attribute-based way to automatically instantiate singleton classes at application startup and automatically resolve references to them..

toolbox-autonomousentities icon toolbox-autonomousentities

System for creating boundries and roots for individual in-game entities as expressed in the GameObject hierarchy.

toolbox-collections icon toolbox-collections

Provides additional collection types and extension methods for existing collection types.

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