The editor must remain very simple to use with some major themes, imposed by an elements set (tileset, enemies, etc...)
In the first version, this editor is available only in dev mode, with specific startup parameter called 'development mode':
This will launch the specific editor mode on the current engine.
Map sample
+---------------------------------------------+
| World 1 |
| +---------+ +---------+ +---------+ |
| | | | | | | |
| |Level 1.1+----->Level 1.2+----->Level 1.3| |
| | | | | | | |
| +---------+ +---------+ +---------+ |
| | |
+--------------------------------------v------+
||
+---------------------vv----------------------+
| World 2 | |
| +-------v-+ +---------+ +---------+ |
| | | | | | | |
| |Level 2.1+----->Level 2.2+----->Level 2.3| |
| | | | | | | |
| +---------+ +---------+ +---------+ |
| | |
+--------------------------------------v------+