Name: Tobias Heinemann
Type: User
Company: Refik Anadol Studio
Bio: Generative designer at Refik Anadol Studio. Aspiring game developer. Interested in procedural generation, Unity, Processing, datavis, realtime animation.
Location: Los Angeles
Blog: http://cargocollective.com/tobiasheinemann
Tobias Heinemann's Projects
Cutfiles and dimensional drawings for the marquee holder of an Astro City or New Astro City arcade cabinet
Simple score table implemented in HTML and CSS as a dynamic OBS Browser Source element
A simple boilerplate LAMP/Docker-Compose stack
Messing around with C for the first time. Hello worlds and such.
Testing of Jenkins-based automated build chain for C projects
Small tools and projects that are too small to be worth their own repos
ESP2866-based arcade input device: Multifunction remapper, autofire circuit, macro pad, and input viewer for OBS or other streaming tools
Low profile hitbox-layout fightstick with multiple layout options
Simple sync combiner for GBS-Control
Despite programming for years, never used github before. Let's fix that
Learning Houdini. Repository of tutorials and my beginner projects
Toolchain and system library enabling hobby/homebrew software to be developed for the Sega Naomi platform.
Samples and tests made with libnaomi
Lasercut shelf designed to mount above the cashbox in an Astro or New Astro City arcade cabinet.
Simple schematic drawings of ground wiring layouts for a New Astro City arcade cabinet
3D printed brackets to non-destructively mount a service LED light fixture inside a Sega New Astro City arcade cabinet.
Tests with Spline creation and traversal in Unity
Testing Github integration with Unity, figuring out workflow stuff
Simple Jenkins CI build testing with Unity.
Testing Unity's built-in networking utilities
Quick testing of rendering frame sequences from unity
Audio playback testbed project
Automatic hardware evaluation in Unity
Testing shadow stuff~
Collection of utility stuff and boilerplate scripts for my Unity projects
Tests for a postprocess watercolor-esque effect - that wasn't terribly successful
Messing around with unity UI and Typogenic for world-space menus
Messing around with vvvv; very basic stuff
Experiments with vvvv kinect, dx11 particles, Instance Noodles