Comments (1)
Implemented for v3.0.0.
from snowstate.
Related Issues (20)
- Can not call leave/enter in custom functions when using change() HOT 1
- doc typo HOT 1
- allow using return to change state HOT 1
- Add triggers HOT 1
- Just a couple of small typos in the documentation. HOT 1
- Trigger multiple transitions at a time HOT 1
- state_exists HOT 1
- add_child doesn't "override" HOT 1
- Can't check wildcard transition using transition_exists() HOT 1
- Passing arguments to triggers HOT 1
- Assignment of an empty value - When running using YYC HOT 1
- Allow enums/ types other than strings HOT 6
- Ability to pause timer HOT 3
- Leave event
- Beta Variable not set before reading error HOT 1
- Can not use same name for a SnowState instance event and the owner's instance variable HOT 1
- Allow an option to not trigger enter/leave events using the change() method HOT 1
- Third Level Inherited States Execute Their Inherited Parent's Events Twice
- When running the game after downloading get move_and_collide is a read-only function HOT 6
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from snowstate.