Comments (2)
Right now the playground is in a good enough shape to be as accessible as possible to most users. On slow connection it might take a while on first load but then should be rather fine on subsequent ones.
Making it 100% offline requires quite some tinkering that I simply do not have the time to tackle as of now.
That being said, I'm 100% open to PR :)
from solid-playground.
I understand the first load is a bit slow.. but its not all that kind of a big deal.. my problem is after making changes to the code after going offline, i realized each compilation cycle per code change required some form of network access.. 😅.. anyway.. hoping it becomes 100% offline soon in the future
from solid-playground.
Related Issues (20)
- Missing License? HOT 2
- Include third parties library imports in exported package.json HOT 4
- console.logging Sets doesn't show items HOT 1
- Devtools (reactive graph visualization) in the playground HOT 2
- Option to switch between development and production solid runtime HOT 1
- Show the Chrome devtools on Chromium-based browsers
- Playground in tutorial is not loading HOT 2
- Playground is stuck in loading state in Firefox HOT 1
- [Question] Import local files HOT 2
- Old "hashed" (aka `lz-string`-ed) Playground links are broken HOT 1
- Change URL behavior (parse the content to the url)
- [BUG] Safari: Double render HOT 2
- [BUG]: "c is not defined" error in Stores nested reactivity playground tutorial HOT 2
- [BUG] Failed to resolve module specifier [URL]. Invalid relative url or base scheme isn't hierarchical. HOT 2
- Can't import types HOT 2
- decorator support
- `render is not defined` when importing `solid-js/web` as a namespace HOT 2
- Solid Universal Renderer Support - Lightning HOT 8
- Playground fails to load script module due to incorrect MIME type HOT 4
- JSPM Deprecation - needs switching to new api HOT 2
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